Is PS5 Pro's PSSR terrible?!? What does that mean for FSR 4?

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Is PSSR actually making games look worse on the PS5 Pro than on the base PS5? And what does that tell us about AI upscaling running on AMD hardware? What does it mean about FSR 4?
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So basically people are paying $700 to train PSSR so it eventually works correctly on the PS6

Azalis
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Upscalers should always be optional imho... I don't like the idea that a Playstation enables pssr by default and I have to live with visual artefacts etc.

clouds
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"Cause PSSR still new, games need patch from dev, bla bla bla." Then why you buy it now and not wait for PS6 when probably PSSR already better implemented within the game? Sony fanboys really amaze me sometimes with the way their thinking

seven
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700 dollars to test out pssr for Sony before ps6 releases.

IHazPeppers
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Who would have guessed that years of good algorithms would beat some hastily trained AI

DarkRoboWar
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I mean if they be calling it PSSR as their upscaling name, ill not be surprised if it was piss poor performing. 😂

AzariusR
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Can't believe im here this early just wanted to take the chance and say i've been a follower since 7k and your are my fav content creator, no bs just straight up information and a hit of humor time to time love owen thank you for all the education you gave us

CURIODesign-sw
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Koralsky seems to be saying quite a lot for being under NDA. For example they said they can't talk about "how many iterations are available" but have themselves at least counted 3 versions for us. They also ended up mentioning "improvements" by saying the newer versions give better results compared to TSR and FSR. They are also talking about UE 5.5, which literally got released just now, and we are years away from seeing games made using 5.5 feature set.
We also see that FF7R, Star Wars Jedi Survivor, Hogwarts Legacy are UE4 titles while Silent Hill 2 is a UE5 title, but FF7R looks pretty good and SH2 doesn't. Hogwarts Legacy also looks fine. This too doesn't add up.

DivjotSingh
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This is probably the first time consoles are beta testing features for pc

whiplash
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Crazy, I was told by a “reliable” pc leaker that this was similar to a 4070 and had the best performance for its price. Man that was an incredibly stupid statement.

franciscoc
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The biggest issue with pssr in my opinion is it's frame time cost. Digital Foundrys testing found that its 30-40 percent more demanding that fsr or taau from the same base resolution. The pro being 40 percent faster than the base lets it use pssr for better image quality in some games while keeping the same frame rate. DLAA is typically 5 percent slower or faster than TAA with the same base resolution. Sometimes it's more demanding, sometimes less demanding.

So PSSR has less of q performance increase than XeSS on a non Intel card. I'm glad Sony put time and money into moving this direction as TAA just cant hold up in modern games. Filter based temporal image reconstruction doesnt work with modern detail and poly counts. And an AI solution is much better than sticking with the dates folter based system.

Spcialk
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They just should left PS5 settings as an option for all PS5 Pro games

singularonaut
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PSSR looks worse than base version which probably used FSR2, bruh

tomthomas
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3:50 lol they removed Ambient occlusion in the PRO version :) notice how the grass is missing the shading beneath it. Cool update

HybOj
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PSSR might get better but who the f thought it would be good to release such patches to consumers? They thought that people would not notice the shimmer fest?

Lukaszx
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It looks like FSR1 Performance mode, buy Mfrs will swear they $800 console beats a 4090

AstraMilitarumFodder
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lets talk about the fact that DigitalFoundry spotted Jedi Survivor scaling even from below 720p! and they are saying that the pro is like a rx 6800... hilarious! 🤣

hardwareall
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You know you're in for a rough time when the thumbnail has the same expression as my PFP.
Edit: I changed my pfp. =P

CaveyMoth
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In other words, Console gamers can't win & nothing has changed.

Reeper-xx
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Sony did their faithful customers wrong by overpricing and selling them the idea of prestige. And, their customers drank the coolaid because they simply didnt know any better. It's like I'm watching PC gamers' nightmare all over again with Sony and its customers. As a PC owner myself, I have to be honest and simply say that Nvidia's and AMD's GPU's are crap today because the focus is no longer on the engine but making sure the twin turbos do all the work but still charge as if it is a collector's item V12 car. PC gamers allowed that to happen and now we are all stuck in this overpriced nightmare for crappy products that just sell the idea of grandeur. I mean the 4090 can barely do 60 fps 4K on high demanding titles at native resolution. So, without its twin turbos (DLSS & FG), it fails. And now, we are seeing this all over again with Sony and the PS5 Pro and its loyal die hard customers.

Is the PS5 Pro great feat in console technology? Yes as no one denies that at all but is it worth $699 base? Nope and let alone $900. But, no matter what, it is still selling and Sony will hit its end of year sales goals and hopefully make a dent in its half a billion loss disaster by investing in the wrong gaming companies.

I'll wait till next year then the PS5 Pro will be cheaper and all updated even with all the PSSR updates to make the PS5 Pro then worth buying assuming the price is fair. I never buy today's tech because it's never worth it. I always buy a year or two later and one generation behind when the tech is all updated to work properly and priced properly. Unless your tech pays the bills, no need to get on the band wagon of false grandeur by always getting the latest tech. And, never be a fan of any companies, always be ready to constructively criticize them to always get the best products, and remind them without customers they do not exist. PC gamers learned a valuable lesson in the PC world and Sony loyal customers are about to as well. We all got played people. Best be smarter in 2025.

zoopfvisualeffects