The RIGHT way to cut holes in surfaces in Blender

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⚙️HARDOPS and BOXCUTTER

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🔌MaterialWorks for Blender

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You're giving me the motivation to improve my blender abilities instead of playing video games all day during quarantine... I subbed

theboomboomking
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Pressing F repeatedly to fill in extra bits is the thing that makes this feel so easy, thanks for the tip

maxwell_edison
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"just join these vertices" press J... " how on earth did i not know this until now ? lmao thanks

codewarrior
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Thank you, I learned a nice set of shortcuts :), the "J", the "GG"

arresha_ar
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All this time and I didn't know the J thing to bridge between 2 verts... Always resorted to knife tool.

Dilligff
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Just a small note when creating faces: If you use Edge selection, you only need to click on two edges and press F, rather than having to select four vertices.

BillRey
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hey josh. just so you know, when extruding or any similar type of operations, you can directly use the R/S/G shortcut to begin the desired operation without right clicking. so the shortcut combo would be E -> S (shift)X/Y/Z. a small thing but a really helpful tip to improve your workflow efficiency. there are other operations that are similar such as tear/rip. generally any operation that instantly edits the geometry (rather than applying after confirm. e.g loop cut and the knife tool do not instantly alter the mesh). keep in mind though that only one transform operation can be performed at a time like normal.

AlienXtream
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THANK YOU. I've been struggling with holes during my whole mesh modeling learning process. Coming from CAD, it's hell when you have to make holes in Blender. Pretty clear explanation, will try !

nicomartinez
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You don't even need to go to the hassle of adding a modifier.
Activate snap to surface.

Go to the magnet button above (shortcut shift+tab), change the ruler thingy on the side to face (shortcut ctrl+shift+tab) and check the "project individual elements" box.


Now align your view with your cylinder cutter, move and confirm.


All vertices will be projected to the other according to your view.


Don't even need to be a separate object if the "project to self" box is checked (current version is checked by default but older weren't).




I hope it helps.




Ps.: The "Snap to Vertex" is one of the greatest tools I use on hard surface modeling.

cyberfalcon
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you can actually quickly dissolve verticies with Ctrl X instead of using the delete menu

bukachell
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This is a day where hundreds of people have learned the power of J (me included)

wiks
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If you go to the add-ons preference, there's a a Loop tool where it automatically changes the loop cuts, lets say, a square into a circle. There are other shapes, but I use that to make a circle and then the subsurface modifier just makes it round.

sonyviva
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I am just starting in anything 3D. Found out about the Amazingness that Blender is a few months back, & I've been hooked ever since. Your tutorials, I love the way you explain things & seem to KISS, if you know what that means. I dig it, makes it so much easier to learn this newfound love.

TheKeefeStone
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I thank you for including the old Boolean method too. I'm a total blender n00b and I was attemtoing to cut an offset cylindrical recess into the surface of a sphere, and could not get your initial method to work, whereas the Boolean Method worked first time. Perhaps when I get more skilled at this I can give it another try. But thanks for this video! It was a big help.

Biggles
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"...And then just join these vertices here with the J key..."
Wait what??
You can do

alexandershuaibu
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if you are looking for daily tips and tricks on blender,
you can subscribe here:


Main website:

Altohamy
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*sees comment section full of people talking about J*
Me: how did they not know the join function?
Josh: 7:56
Me: O.O

frostoise
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Hey Josh, I am an old 3d hobbyist but newly transitioned to Blender and wanted to drop a note to say thank you so much, man. I know some of these tricks from work with Lightwave, Maya and modo, but was unfamiliar with the workflow in Blender and your tutorials totally saved the day!

Looking forward to more.

FesNaqvi
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3:48 Just a quick tip, in edge-select mode it only takes 2 clicks to select opposing edges to fill in a face, rather than 4 clicks on the vertices in vertex-select mode.

lawrencedoliveiro
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This was incredibly helpful! I spent a good few hours trying to figure out how to create an eye hole for an awkwardly shaped object, and this worked perfectly

docmcmoth