Retopology for Beginners in Blender 2.8 - Retopo the Correct Way

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Retopology in Blender 2.8 - full 4 hour series on retopo in Blender

In this Blender 2.8 tutorial, we'll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for any character or 3d model. #b3d #blender

05:31 - Retopo Settings for Blender 2.8
24:23 - Retopology Demo

TL;DR
Enable the F2 addon
Snapping - enable 'Project Onto Self' and 'Project Individual Elements'
Enable Backface culling
Object Context - Viewport Display - enable 'In front'
Material - Viewport Display - Give it a color

-Modifiers:
ShrinkWrap - Select target object - otherwise default settings
Mirror - Enable 'clipping'
Subdivision Surface - Use for sanity checking ONLY.

-Modeling Tools:
Extrude Edge - Ctrl RMB
Extrude - E
Loop Cut - Ctrl R
F2 - F (while a point selected)
Bridge - F
Slide - GG
Merge Verts - Alt M
Select tool - W
GridFill
Proportional Editing (soft select) - O

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I don't know if I've ever seen a tutorial done by 2 narrators. Well done!

JaredOwen
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13:20 - How to extend the polygons in a single click.
20:00 - How to fill faces.
21:20 - Fill grid
26:40 - Repeat fill faces

activemotionpictures
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I really like that there are two of you. This breathes a lot more life into the tutorial.

yourfriendlygamedev
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7:07 You can skip the making of materials and just set the vieport shading color from material to random
10:15 You can set an offset in the shrinkwrap modifier (by default it's at 0) and the displacement modifier isn't nesecary
19:09 You can add any operation to quick favorites by right clicking it and selecting the option. Then when you press your Q key it comes up.
20:25 If you want the mesh in the middle to look like it's joined you have to move the subdivision modifier before the mirror one (it goes from top to bottom)

kokoze
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This is awesome. The problem with blender being free is that everyone can just pretend that they know what they're doing and people from the industry stuck to Maya until now. This has been one of the best tutorials I've ever seen. Demonstrating it in the end without the tutorial pace is really helpful as well.

PaperBenni
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You can set vertices to auto-merge once they're within a certain distance of each other. In edit mode, press "N" and select the "Active Tool" tab from the properties menu. There is an Auto Merge check box under "options".

mborok
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Well, at first when opened this vid I was terrified of a thought that retopology is not a procedural process but a manual process of remodeling your mesh. But once you set up all these modifiers everything became clear and easier to understand :)

The_Last_of_K
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I've been looking into character modelling recently, and have been wondering what you do with a complex mess of a model when you want to rig it. This video has single-handedly answered all those questions. Thank you very much for this, I will definitely be using it in the near future!

quorrafromtron
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You guys are in a perfect position to explain blender to people who are working in production

PrashanSubasinghe
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Thank you thank you thank you. Thirty minutes and you guys didn't waste a second. So much useful information in such a clear well presented way. More 2.8 videos please, these are invaluable.

OhDangTheJam
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Could you continue this series by keeping this model and then doing a proper unwrap and normal-baking? ♥ Awesome video, thank you!

sithmaster
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I've seen so many tutorials do crazy shit with add ons and modifiers and thank god I found you guys, I can't belive retopo could be so simple and stright forward

rodrigososa
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Snapping to the surface of the other model is the most wonderful thing in the world. Thank you so much for showing me that amazingly useful tool.

drphdmd
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I never knew about the f2 addon.. You actually just saved so many hours of my life

Avsword
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Cant get any more happy to see you guys teach Blender. Please do not stop Blender 2.8 tutorials. Thank you soo much you guys, you are really helping a lot of people here (including me). Thank you so much again.

mashonoid
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11:36 with subdivision modeling if you change it to simple from catmull Clark(don’t know how to spell it) it litterally just subdivides each quad so it doesn’t smooth and average out the subdivision points, and also it can work in conjunction with the shrink wrap and so each subdivided point will also be snapped onto the model

cleansingajax
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03:34 Enable the F2 addon
04:20 make highpoly-mesh unselectable
05:45 Snapping - enable 'Project Onto Self' and 'Project Individual Elements'
06:00 Select tool - W a few times (tweak mode)
06:44 Object Context - Viewport Display - enable 'In front'
06:53 Enable Backface culling
07:11 Material - Viewport Display - Give it a color
08:02 ShrinkWrap - Select target object - otherwise default settings
09:25 Mirror - Enable 'clipping'
10:18 Displacement modifier
11:04 Subdivision Surface - Use for sanity checking ONLY.


Thanks for a very nice tutorial !

mkonion
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What! A blender tutorial on flipped normals? I'm super excited!

CanberkSezer
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That was one fantastic tutorial. Good examples, clear audio, good narrators, showing clearly all the somewhat simple steps you have to do. I was hesitating to watch 30 minutes, but incredibly worth it. I even downloaded the video in order to never lose it if I might forget a few details for my next project, because retopology will be needed all the time, but it will take a couple projects, until everything is burned into my brain.

Great stuff, you are helping a lot forming new 3D artists.

Marc_Fuchs_
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The subdivision modifier would work fine for retopo if you had the subdivision mode set to simple. This way you are guaranteed quads without changing the edge flow.

trillneato