Adobe Substance 3D Tutorial - Package Design

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In this tutorial, I will show you how to take a simple dieline and turn it into a fully textured 3D model using Adobe Substance 3D, Adobe Illustrator, Fantastic Fold, Autodesk Maya, Adobe Photoshop and more.

**BIG CAVEAT!!!
Fantastic Fold is a research product from Adobe and not an official tool or software. It's not supported and there are no plans on updating it at the moment. This is just something I think is cool and falls under my "Views are my own" disclaimer. Consult your physician before trying!!!

00:00 - Intro
00:34 - Adobe Illustrator
02:40 - Fantastic Fold
07:55 - Fix the UVs in Maya
10:20 - First Render in Substance 3D Stager
13:38 - Working in Substance 3D Painter
19:25 - Second Render in Substance 3D Stager
21:40 - Adobe Photoshop
24:27 - Conclusion

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**Note, all opinions and statements made in this video are my own and do not represent any company or institution.
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i am so baffeled at this tutorial. Learning so much I cannot believe this is free

thisispjae
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Thank you soo much for such this great information for packaging rendering specially with image background adjustment feature.

Waiting for product animation

BlendCraftStudio
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Thank You so much! Fantasticfolds is a gamechanger!

sebastianwaskiewicz
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what a great and efficient tutorial! Thank you!

nocorrection
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Wow. Thanks to YouTube for recommending your channel and this Video. You deserve more views than this. Keep up the good work.

SuranjayaPriyanath
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but...like on 17:55 if we put each part haphazard like this, how can we respect the previous size dimension that we have on illustrator ?
cause in exemple --> for a sticker, if i wanna use this advanced process 17:55 to put the "height" (bumping) the only way is to put haphazard ? cause they have nothing to match precisely with the previous place on illustrator....
sorry for my english, french

dubardmickael
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@michaeltanzillo is there a more simplified tutorial for fixing the UV's that come out of Fantastic Fold? Because we're not really unwrapping them in this case, correct? It seems like we just need to scale them down for the proper alignment. I'd love to do a deep dive into UV unwrapping but for non-CG folks it would be super helpful to have a quicker way to solve this in the meantime. I'm not even sure what to search for - "scale and align UV's in blender"?

theretouchist
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Can this be done in dimensions as well?

IvyPlans
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hi, incredible tutorial but one dubt, to get the profesional result i have to build the pack in a programm like blender?.. bc i used the one got in tool 'fantastic fold' from design made in ilustrator and the result it's not good. I felt disappointed a bit, also my level of get message in english it s bit bad. Thank you in advance.

farmamix
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Thank you so much for the helpful tutorial! It has been really beneficial for me. However, I'm facing an issue with the animation tab in Adobe Dimension. I don't seem to have it like you do. Could you please assist me with this?

a.fahad
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Is it possible to fix the UV in Adobe substance 3d stager instead of blender or Maya?

KerryKearney-uj
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This great and thanks for introducing us to the awesome tool! Quick question though. Why not just add the box artwork in Fantastic Fold to avoid the UV issue? Is it better to map the artwork to the object in Substance?

Sable_Street_Studio
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😅 can you explain the UV part a little more. Also, is there other free software outside of blender (this currently doesn’t work on my Mac) and Maya (cost to much just to fix the UV issue).

JoeIsGrossPatchMonsters