I busted 100 BEAVER MYTHS in Timberborn!

preview_player
Показать описание
Now all the beaver myths in Timberborn have been busted, check out update 6 here:
Thanks to Mechanistry for sponsoring!

Check out my newsletter here for free weekly engineering and RCE news, plus giveaways, delivered straight to your inbox every Thursday!

Stock up on Gamer Supps with 10% off (affiliate):

LINKS!

MORE TIMBERBORN:

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #timberborn #timberborners
Рекомендации по теме
Комментарии
Автор

matt creating his own world and we're just living in it 🌍

YouTube
Автор

Myth, Matt refuses to learn of the Stream Gauge despite many times doing experiments regarding flow or depth.

Xcess
Автор

The geysers hit the height limit, and go off the map. That's why they cut off at the top.

TheChoncho
Автор

09:15 there is a huge chance that, that height is the maximum that anything can go in the game

vincentsolus
Автор

With the dying on commute thing, I'd bet it works like: dying is a task that needs to be put in the queue like any other task, so, if a beaver is on a really long task such as walking across the entire map, dying sits in the queue until that other task is done.

FrayerDH
Автор

The geyser has nothing to do with water pressure, but with the limitation in water flow over a single edge, which is 2.2 cms. On your first pyramid, the top was 4x4 blocks, meaning 16 edges that the water can flow off, so a total of 35.2 cms. If the source block output more than that, the water will have no where else to go but up.

This also explains why making the hole smaller had no effect, you still had a 4x4 top, with 16 small waterfalls.

FlyingFox
Автор

For the infinite power myth, it's nothing to do with friction. When you don't have pumps, there's nothing stopping the water level from reaching equilibrium where it stops flowing. The pumps lower the water at the end and raise it at the start, keeping the water level at a gradient and making it flow to try to even out.

joehemmann
Автор

This is actually a great sponsorship, teaching everyone the new updates entertainingly

aycoded
Автор

16:03 Matt finally learns how to use the view layers!

rainyjimbo
Автор

The youtuber Pravus did a look-see into the new features with dev commands, and make a city ON a giant bridge. You need to give it a bridge review. Or at the very least, make living on a giant bridge the megaproject for your next timberborn series.

SephirothRyu
Автор

CMS is probably cubic metres per second, a measure of throughput

JuddMan
Автор

it's amazing that the silly little beaver early access game not only became a amazing city builder, but just casually added the best water simulation in a game ever.

Andysalive
Автор

the shallow water evaporating faster is slightly misleading, as each tile evaporates at an equal rate regardless of the amount in it, but when you are 2 tiles deep only the top tile is evaporating. So if you had a 2x1 compared to a 2x2, instead of 2x1 vs 1x2, you would see them evaporate at the same rate.

WoodlandDrake
Автор

Is a beaver immortal while commuting? Old age? Disease? Can you juggle a beaver on a commute so it lives forever?

Zerotan
Автор

Regarding the "covered water will evaporate" thing, I suspect that the "evaporation" mechanic is also used to cover water seeping into the ground, which is why covered water seems to evaporate.

After all, you see water seeping into the ground all the time as it greens up the map (or spreads contamination for badwater), but mechanically it's just easier to have that be the same mechanic as evaporation (i.e. less work for the devs).

sparkselm
Автор

18:52 why are you apologizing. We love Paddy

life
Автор

30:27 I have a myth, will RCE ever use that water level measuring thingmaging ?

monad_tcp
Автор

Imagine if the capping would make the wood explode causing a massive storm of poo or the poo would spurt out the top like a geyser 5:54

JoggleBoi
Автор

The thing is you can use even less materials by using the 3x1 overhangs (covered with impermeable floors of course) in the bad water trough facing backwards towards the bad water source and have the trough capped with levees. Rather instead of the layout shown in the video.

dracconis
Автор

25:30 i love how he thinks it's centimeters squared instead of cubid meters per second

TWBRollie