Sweet Baby Inc CEO Kim Belair Declares WAR On Gamers…

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Recently, the 'Black Girl Gamers' (don't even get me started on that name...) online summit featured a panel with Kim Belair, co-founder of Sweet Baby Inc., Ash Parrish, a "reporter" from The Verge, and Jay-Ann Lopez, 'CEO' of Black Girl Gamers (BGG).
Their event was supposedly a platform for "authentic, real conversations about the industry"—but in reality, it was anything but. The panel, which pretended to invite discussion and dialogue, only served as a megaphone for participants to perpetuate their own biased narratives while continuing to stifle any dissenting voices.

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UPDATE: the strike referenced below has been removed and the video will stay up. We won!!

Old pinned comment: Heads up - see my video covering how Black Girl Gamers have now issued a strike against my channel for publishing this video. This video is scheduled for deletion by youtube is 4 days. This is egregious abuse of the YouTube copyright protection system as my video is fair use, no different than any other coverage on the topic.
Black Girl Gamers is a terrorist organization, not a consultancy group.

SmashJT
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I am a Black woman in my 50s and I love gaming. These women do not speak for me.

connieellerbe-maycock
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Any person who uses pronouns stay far away from.

The_RadicalOne
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Spread the boycott. Sweet Baby Inc. shall go bankrupt.

LuigiTheMetal
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"This game is not for you!"
*Literally nobody playing it*
"It's all your fault, gamers!"
- SBI

🗿🗿🗿

synthesizedangel
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IGN tried to cancel Black Myth Wukong with mistranslated quotes. Where was their journalistic integrity?

jrock
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Imagine creating a company called White Male Gamers. I can already see the headlines.

Thial
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shes already lost so badly, she has the money but her amazing “consulting” has literally killed two of the biggest publishers in gaming in a day

mihi
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"The customers are the enemy! TO WAR!" - said no successful company ever.

Imperyon
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There is no war, this is simply gamers denying their existence. I will never buy a game they are involved in.

zebarz
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The reason these women are so angry is because this directly affects their salaries. They have made a career out of exploiting this DEI idea because they have no skills other than running their mouths and playing victims. I guarantee these three people don't play video games.

obscurity
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Three of the most shallow, concieted, narcissistic, privileged people ever...

alarsonious
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"They are small, but they are loud " everything they say about us, they actually talking about themselves.

nicholasadamson
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I explained this bs to my dad. He has a Masters in Business. His only comment was, "Insulting your guaranteed customers is f*cking stupid."
Edit: I forgot to give context and somehow expected strangers on the internet to know my dad's mannerisms, lol. So, obviously you don't need a Masters in Business to understand it's a bad decision every single time companies do this, but because he *has* one, my dad leans into the opinion that whatever path makes more money, even by a tiny fraction of a percent, that is the choice a company will almost certainly make.
So when SBI and those who work with them act like this, he was just *dumbfounded.* And after a long, uncharacteristic silence, he said the original quote above.

Blindluck
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Bring it. All we have to do is not buy your slop.

neonsheep
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The cycle of the woke crowd:
1. Pretend to be journalists to criticize and rate games as lacking woke elements.
2. Game companies fear losing their ESG investments.
3. Sweet Baby appears and says, "Hire us to solve this problem."
4. The studio hires SBI to insert woke elements into the game.
5. The pretend game journalists heap praise and give high scores.
6. Gamers can't play the game because it's too woke.
7. The game fails, revenue plummets, the studio closes, and employees are laid off.
8. The pretend journalists blame the gamers for being discriminatory and stubborn.
9. After washing their hands of the blame, they go find a new studio to insert woke elements into.
Source: Copied

anhdungpham
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Gamers own the money, the purchasing power. Not them. They'll lose.

angcil
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"You are not being harrassed, you are being criticized" -Bald WoW man

Mayoegg
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22% of women play console games, 6.5% of women are black, which means 1.43% of console gamers are black women. The lgbtqa community roughly comprises 5% of the population, making lgbtqa women .075% of the console gaming community. Yet 1/2 the characters in games made in the last decade for the "modern audience" are lesbian black women... yet they somehow still feel underrepresented

WiqedWhiteGorilla
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"War?" All gamers have to do is not buy anything, and these people are making it easy to not want to buy anything.

Twardz