RTX Remix: These Remasters are Making Progress

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This video is sponsored by Nvidia, who helped me to set up the AI-texturing Comfyui integration.

Resources to help you to learn RTX Remix:

0:00 - RTX Remix?
0:48 - Dark Messiah
6:59 - Vampire the Masquerade
8:10 - Deus Ex
11:04 - Getting Unreal to work
12:26 - Conclusion
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Honestly I like the vanilla effect of RTX Remix's path traced lighting without all of the texture reworks. Some upscaling can be nice every now and then, but there's a charm IMO to using the original textures, just with path tracing.

heat.death_
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I'm working on the Half-Life 2 RTX project with Orbifold Studios, incredibly fascinating venture. RTX Remix is truly such an exciting tool, I need to be playing more with it. If you ever read this Philip, I've been a long time fan far before I became a YouTuber myself (I was fuckin HOOKED on your Odgrub series). I think you and I could collaborate on some cool shit. I'm a game developer, worked on two shipped PS5 titles, I know game engines inside and out. HMU!

KommanderKarl
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Call of Pripyat with rtx remix will be phenomenal

BigCheeseEvie
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Thank you for featuring our project, Philip! Honestly didn't even get far enough in the game with RTX to see that building collapse section, so it's awesome that you found that. You mention stealth in the game not effected by the lighting, but we're hoping to change that in the future. Dark Messiah is all about adapting, so we will want to have the stealth mechanic be more closely linked to RTX's lighting, allowing players to solve some problems in their own way. Though, this does take some reverse engineering to program in, so that'd be further down the line. Still need to figure out how the color correction filtering back in, and reimplement the Dark Vision spell!

To address something here, I see a lot of comments / feedback, and as negative or rude as some may be, seeing what people have issues with is exactly what we're looking for, because we've been building this for Dark Messiah community as a whole, old or new.

This entire work is being done by a single guy, and iterations come based on priority, so this helps us see what works and what doesn't. Some of the assets in this video are a little outdated, but people mention some great criticism on POM usage and especially detail usage, so we'll be doing another pass on those textures to make sure we've satisfied that. We have another video cooking up with the updated assets including some character designs, so here's hoping we're taking steps forward and see some improvement. That being said, we often poll the Dark Messiah community for feedback, so if you want to be involved in the process, speak up! We are here because we love the game first, so let's share some love!

wiltOSTechnologiesYT
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Thanks so much for showcasing my work on Bloodlines! I have so much more on the way! Glad you enjoyed poking around the apartments. My plan is to put out a proof of concept soon! I've been sneakily taking breaks to remaster other parts of the game which is kind of slowing me down a bit... Thanks so much for checking out and showcasing it, can't wait to show you what I have cooking up next! Also just as a side not wanted to state for clarity, in my case, I'm not using ANY of the AI tools.

SafemilkGames
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There's a man who has artistic vision,

He's showing up Nintendo with each decision,

He makes it in a flash,

And all the assets clash,

Do his artistic skills know no boundaries?

NVIDIA, hire this man!

NVIDIA, hire this man!

He's using RTX Remix in any way he can,

Take Mario's model for the first step,

And put him in a field filled with stock assets,

Then adjust the lighting gain,

And though it runs at 40 frames,

This man's still a master of the medium,

NVIDIA, hire this man!

NVIDIA, hire this man!

He's using RTX Remix in any way he can,

Make a model's textures look realistic,

With no regard for artstyle or the aesthetic,

Oh, crank the bloom and then,

It'll really look next gen,

This man truly is a fucking genius,

NVIDIA, hire this man!

NVIDIA, hire this man!

He's using RTX Remix in any way he can...

chimbo
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This looks a lot like those nintendo hire this man memes

CalavErik
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Those enhanced assets are horrible. It's like someone pushed the displacement from 1 to 10 and just added a bump to make the shadow info look even worse.
Normally it should be not that extreme or at least smooth it out with gaussian.

phepheboi
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RTX remix is really cool. Although dark messiah with enhanced assets looked worse in basicly every example.

gytux
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The Dark Messiah enhanced assets has high potential and I am sure its gonna get better, but holy shit it looks ass right now.

quarterpastbedtime
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Dark Messiah looks with rtx remix, damn

sulefur
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Can't say I like some of the parallax occlusion mapping (POM) being done with the Dark Messiah remix: the technique tends to fall apart when you push it too hard. See the wood on the buildings at 5:13? How the edges look all streaked and uneven? That's what I'm talking about. POM works by basically building a surface out of slices based off a height map. At close range, and at oblique angles, it's really easy to break the illusion, especially if the number of slices isn't very high or the height map has some very sharp changes in height like the wood.

Stick to using it on either smooth changes in depth or shallower details.

Interference
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Damn, that switch to full "remix" at 3:58 was disgustingly hideous. Really outs people who have no clue how incongruent levels of detail makes things look really bad.

NorsKa
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I think VTM:B is the absolutely one of the most impressive Remix projects, it looks so good and like an actual remaster, some games with RTX just look not great but some look amazing.

I really wish Remix wasn't hindered by Pixel Shader, so much potential is there if we are ever to figure out a way to work around it.

keatonwastaken
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I hate how you can clearly see that the walls are AI generated. They have that weird warpness effect and glossy. Same with floor. At least for now most of the floors have a anti glossy film on them.

Finnishmanni
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Dear Mr. Klik, I'm glad you were able to find a video sponsor that aligned with your content.

benjaminaburns
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Interested to see how RTX Remix continues to evolve and what the communities do with it. We had a discussion at the office yesterday about how some of us believe someone experiencing Portal for the first time should play the original as opposed to the RTX version, curious to hear your thoughts Philip.

andrewhamel
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This is all awesome and there is something good about Nvidia almost officially supporting modders, but at the same time I'm not very comfortable with literally the most valuable company in the world using unpaid volunteers to market their AI stuff.

suspecm
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Masterpiece video - and exactly the man I was waiting to cover this

AdamMorganIbbotson
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Those enhanced assets on Dark Messiah look _so_ fucked, especially the bricks, holy shit.

JomasterTheSecond
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