Top 10 Best Spells Inside and Outside of Combat

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Fireball and Lightning Bolt often dominate combat with their high damage and large area of effect, but they're seldom useful outside of combat. Likewise, a spell-like Leomund's Tiny Hut or Mordenkainen's Magnificent Mansion are some of the very best out-of-combat spells, but you'll rarely find the time it takes to use their 1 minute cast times during actual combat. Today we'll be going over some of the most versatile spell options that you can use both inside and outside of combat effectively. So you can get the most use out of your known and memorized spells. Let's get started!

Video edited by BV
Written by: Zephyr

├ The List
Intro: (0:00)
10: Silence: (0:29)
9: Fly: (2:08)
8: Major Image: (3:44)
7: Cure Wounds: (5:56)
6: Dimension Door: (7:49)
5: Conjure Animals/Woodland Beings: (9:40)
4: Revivify: (11:55)
3: Suggestion/Mass Suggestions: (13:55)
2: Polymorph: (15:52)
1: Wish: (18:16)

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Honorable Mention to Plant Growth
In combat its a non concentration version of Spike Growth and actually stacks with it, its a good spell to have for Druids and Rangers
Outside of combat it can be used to help areas where people are having poor crops or are just massively hungry, can even probably help burned forest repair itself

Its not the BEST Spell to use outside of Combat, but a pretty nice flavor one
Especially since the downside is you need plants for it to work, you CAN ask the DM if using Seeds that fit the enviroment as material can work

RenoKyrie
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I think aura of vitality is really amazing for in/out of combat simultaneously. It’s a 2d6 healing word, and the remaining rounds after combat can get several people back to full health. Saving time and hit dice avoiding a short rest.

khaylinsnead
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Any character that has access to revivify and counterspell should take them in almost all cases.

davea
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Number 1 being Wish makes sense, but I would argue Contingency belongs at the top. Three spell levels lower, debatably more versatile in its execution and range.

relaxedfantasyreview
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Control Water as well, you can use it in battle or to aid jn explorations. Tbh a lot of the Druid spells are good as both in and out of combat.

katyprarie
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Good list! I think replacing any would require a strong argument.

muddlewait
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Fly is a great spell except when you have a DM who makes you roll an acrobatics check every time you use it because you don't know how to fly . But certain DM's make many spells more difficult or less powerful than intended .

backlash
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You can use polymorph to turn into most types of dragon wyrmling, assuming you've seen one before.
You can get a breath weapon attack equivalent to a 3rd level spell (that requires nothing but your action), Not resistance, but flat out *IMMUNITY* to one damage type of your choice, 10 feet of blindsight, and 60 feet of flying speed with *_one_* 4th level spell slot. And this doesn't even need you to level up first like a Tyrannosaur, because a Red Dragon Wyrmling is a CR4 creature.

depending on the dragon, you also get a choice among a 30-foot swimming speed, a 30-foot climbing speed, +4 to stealth, amphibiousness, a 15-foot BURROWING speed, and up to 75 hit points.

Attaxalotl
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Wish taking number 1 in another dndlogs video? That's crazy

timsuu
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You _would_ champion the Conjure spells, you monster! I've done to prefer the the Summon spells for their reduced impact on action economy. And they have some pretty good options within each version.

WolfHreda
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I understand why you chose dimension door over misty step, but I think misty step is a bit easier to choose in more situations since it's a cheaper resource (especially if you grab fey touched or choose a race that gets a misty step type ability like the shadar-kai). 30 feet is enough for many instances where you would consider dimension door.

MaximanLP
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There are lots more!

Vortex Warp
Phantom Steed
Immovable Object
Rope Trick
Light/Daylight
Mage Hand
Detect Magic
Wall Of Force

Just to name a few off the top of my head.

Sinnixk
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Cure wounds gets bodied by healing word in a ton of situations. With healing word you still get to use your action for damage, and most healing is only useful for getting downed players back into the fight anyway.

darkseeker
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outside of combat, you can use hit die to recover Hp, and healing word can keep you going in a battle. Being in touch range of someone who just went down And using your action so now you can't dodge or hide or dash to get away from danger makes it terrible in combat. Action economy makes Healing word a much better choice especially if you are not a Cleric with a high ac. 1d4+5 is just a 6-9 healing, but 1d8+5 is 6-13 so only like a 50/50 chance it'll do more healing, but no range and using your action, as a Bard I'd never take it over Healing word.

jerrybeard
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You say no one is going to care about a spider crawling around and reasonable DMs would agree, but I've had a DM that would target Familiars(It was a bird[raven I think]) and shapechanged Players(I think they became a cat) trying to scout out a location, when they didn't react to any of the other creatures in the city, just those related to the party

relicking
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what about vortex warp regarding dimension door/misty step/teleport? :)

fasdglkads
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ok so question: do you think its useful to take flying as a level 5 shadow sorcerer assimar? (the aasimar version that lets you fly)

amendersc
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Great video!
No find familiar though??

lmungillo
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How did plant growth, find familiar, contingency, and foresight not even get mentioned?

jakewarman
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The Conjure Animals spell is broken currently. Way too many animals for a character to summon during combat

captenigma