The Unreleased Secrets of Vanilla WoW Episode #4

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Thanks to Grender and the Alpha Project for helping make this possible!

If you have any suggestions, requests, or just general feedback let me know in the comments.

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✅Watch me stream at twitch.tv/madseasonshow

I made an error with the pet system - you could tame most beasts like in 1.0, you just need the trainers for their abilities. Apologies for the confusion

madseasonshow
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That old troll female walk cycle is nightmare fuel

DiesNahts
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It's my Birthday today, I just sat down with a piece of cake and some coffee, and my friend sends me over a link to this! PERFECT! Thank you Mad for a great unintentional present! ❤

totoroFan
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Whitemane was hatless, and... She had *pants?!* No, no, this cannot be! Thank goodness this was corrected in modern vanilla.

madcat
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I remember playing during Vanilla and realizing through context clues in the world design and questing experience that the Ironforge Dwarves were holding the alliance together and the Cenarion Circle was barely maintaining a peace in Kalimdor. This portion of the story was never paid off, both groups pretty much became jokes and the evidence that this was ever the narrative intent for WoW was destroyed by Cataclysm - after being completely ignored after Varian magically reappeared in game.

Vanilla and Burning crusade both setup, subtly through world design and the questing experience, these huge narratives - that the game never dealt with. Then when expansions pulled these plot threads forward, they were utilized completely differently.

amartian
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I made an error with the pet system - you could tame most beasts like in 1.0, you just need the trainers for their abilities. Apologies for the confusion

madseasonshow
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Imagine the OG Female Troll walk-cycle but with like a 70% movement speed buff…

acswister
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Trueshot not being an aura even in Alpha is mindboggling considering that's what it was exactly in WC3

skunkjulio
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im not addicted... i can quit playing whenever i want

Crionix
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cant wait til a year from now when Mad stitches these together in an 8 hour wow alpha compilation

tinymom
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SM being one gigantic dungeon made sense with the developer's original belief that players would only do a dungeon once during the leveling process. They really did not think that players would do them more than once or twice (if they didnt finish it and came back later like with the level jump in uldaman), let alone grind them as a leveling strategy.

samwise
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You can tell MadSeason is a truly seasoned gamer by his choice in videogame music in his videos :D

aurawolf
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This format is ur bread and butter man. I dont play wow anymore but i love these videos from you exclusively

justinad
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So crazy how much the game has changed since Classic. Do miss these older days of WoW. :')

AllThingsNerdChannel
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Good stuff as always. Glad to see the Alpha Project is getting more and more attention lately.

Digital-Scriptorium
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Dude that pet system would've made hunter such a loved class in classic, more than ever

lennic
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I just spit water everywhere when he mention the Mc Donald's Hat LOL

hectordejesus
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I love that I see this titles like _Things from WoW you don't know_ and I'm actually happy because I didn't knew them, thanks!

DonTinker
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Penalties create friction which most people bounce off of. You could have the same effect going from 800% to 400%, 300%, 200%, 100% rested experience. You can more easily see why this created grinding issues to begin with

TreesPlease
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10:25 thats not exacly what I heard happend.
What they acutally did is they set 0.5xp as, ,normal rate", and rested exp is actually x1 of that oryginal ratio.

wisniamw
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