The Unreleased Secrets of Vanilla WoW Episode #2

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Thanks to Grender and the alpha project team for helping make this happen.

If you have any suggestions, requests, or just general feedback let me know in the comments.

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I'm in an exploration mood, so will probably do more of that soon.

✅Watch me stream at twitch.tv/madseasonshow

madseasonshow
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The thumbnail is straight out of a nightmare. I love the vibes and the "primitive" design of Vanilla and its zones.

unholyallen
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It was surreal discovering things like old outland and getting under stormwind and stuff, especially as a kid. Having some player tell you "hey stand here and jump here" and all of the sudden you're in some secret place the devs never intended you to find was always a trip. The smiley face under karazhan was my favorite one

Whitemale
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''The king of BJ's Yogg Saron''
Not even a minute in and we already starting of strong lmao.

Kreceir
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The knocking at 8:26 spooked the shit out of me, because I was tidying around the house with wireless headphones on.

Conturnal
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There's plenty I could talk about, but there's one that hardly gets mentioned at all:

In Stonetalon Mountains, you can jump " out of bounds" at the Talon Den. Once done, you can make your way south along the edges/high mountain tops. Eventually you'll find a decently sized area with Horde and Alliance catapults. Assuming some sort of battle scene was supposed to take place there.

Some area's talked about a little more often:
- The pirate islands south of Tanaris
- The cave and the small Tauren farm on the edge of Kalimdor (beyond Silithus and AQ)
- The Ironforge Airfield & the hidden Dwarf farms somewhat next to it towards Wetlands (funny sign there showing directions)
- The area known as Twilight Highlands in Cataclysm is another unnamed zone in Classic. You can reach it from Redridge Mountains and jumping over a Gnoll cave and some hills/mountains In the Northeast part of the zone.

I can go on for a while, but ah well, don't think Youtube is all that fit for longer comments such as this one.

velmux
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Yeah, Pirate Software talked about the deadmines stuff as that is an area the devs used for testing because it was in an instance so it would let them see things in the live game without affecting the world.

Another area you might consider is the area behind Tyr's Hand that would eventually be used as the Death Knight starting area, New Hearthglen. If they ever wanted a full on Scarlet raid that area would be perfect.

Graven-Ash
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I could listen to you talk about this stuff all day

ThatPunchKid
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Another one you might consider mentioning is Jaedenar in Felwood it's an entirely unique cave that was planned to be a dungeon early on, eventually it was simply turned into a cave with a few quests inside but if they're going in a Classic+ direction it would be cool to see it become a dungeon properly and just have those quests become dungeon quests.

Also it doesn't really matter but Magni before his Azerite addiction was working with us on Argus during the last patch of Legion iirc.

selwrynn
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Coming from the Warcraft 3 perspective, Dalaran would be a great hub full of opportunities. In W3 you spent so much time there: Sieging it with the Undead, summoning Archimondr, stopping Illidans spell with the Eye of Sargaras, 2 Missions in the blood elf campaign in the ruins and one more in the Dungeons. There is so much you can build upon. An instance in the dungeons with a lot of weird experiments from the Kirin Tor, twisted by the Demon spells casted by Kel Thuzad and Illidan, ... Also, you could use the area to flesh out the Syndicate faction a bit more.

evac
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Fun fact you can get ported to "Old Ironforge" with the Gnomeregan trinket in SOD.

KrheaKap
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I still remember exploring off zones as a kid. Only ever did blink thru deadmines portal and ran around old outland.

Then im TBC jumping on the books in karazhan and falling into the troll village. Ah, and the big smiley face under karazhan. Good times.

soundboyeric
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Hey madseason. Been a viewer for years on multiple accounts, and I just wanna say that my nights are blessed when I hear that intro. Love seeing you in my feed bro. I hope life's going well for you.

stickystevie
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According to Hirumaredx, the Hellfire Peninsula in Vanilla was most likely a dev playing with the assets, as the South Seas was their first idea for an expansion, but they had to go to Outland due to limitations.
Now, there's a big door on Blackrock Depths that is guarded by a boss called Bael'Gar, and the big door apparently leads to a dwarven highway, according to the Dungeon Journal. That could make for an addition to Classic+

aomcastor
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I love that you're back with wow content man. These videos feel so good

fritzschnitzmueller
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For some reason I never could get into Old Iron Forge with the duel method, but I did manage to eventually get there with a far more complicated route, involving going through the Iron Forge Airport, dropping down into some dwarven mine entrance, drinking noggenfogger slow fall and jumping at the right angle into a void, which would eventually float you under iron forge mountain, under ironforge, right into Old Iron Forge

Blackadder
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You still have remnant of the Timbermaw quest, the main one being of Donova Snowden where you can investigate the hot springs strange powers. The last quest ends on Donova promising to return to us with more infos on a book you find on the Winterfall Chief, but she never does. People have theorized that they might be demon under Hyjal corrupting the water and roots underground and that's why the furbolg are going apeshit in the region. The passage of Timbermaw could have served as the entrance of a dungeon which could give you access to Hyjal (these tunnels were apparently the ones used by Tyrande and Malfurion in W3, it could also be where Illidan's prison were originally), so there might be another entrance of the Hold.

VonTeush
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One place of lost content I've always found interesting is the completely unknown area of land just below the "O" in Eastern Kingdoms. Every other inaccessible zone in WoW has lore or had implied lore behind it (that one bit of land between Elywnn and Dun Morogh was supposed to be where Deathwing broke out of the world in Cata but was scrapped), but the mysterious O zone has no history behind it what so ever, and would eventually just be phased out in Cata and replaced with ocean.

moosegoose
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I'd definitely love to see Gillijim's Isle and Island of Doctor Lapidis return. Both were west off the coast of STV, somewhat finished islands that were removed sometime during the vanilla alpha. I remember Gillijim's Isle actually existing as a zone, what I mean that you can go to the spot where it used to be and you can see the zone name pop up in the screen and join the general chat of the zone, at least this was the case when I went to the location back in WotLK. Could have some guest hubs there, a dungeon and a raid maybe.

ViliTimonen
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The world warper trinket from the gnomeregan raid in sod teleports you to all kinds of crazy places like old ironforge, mount hyjal, and a bunch of others that look like content that was never finished. There's a pirate island off the coast of Tanaris way off the map that the trinket can teleport you to and it was honestly one of the coolest places I explored in the game.

chemmandan
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