The Unreleased Secrets of Vanilla WoW

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Going over some of the major unreleased areas, items, or features of vanilla World of Warcraft, in anticipation for a possible classic plus direction with the season of discovery.

If you have any suggestions, requests, or just general feedback let me know in the comments.

Credits/References:

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No one knows what "Endgame content updates" really means, but talking about some potential original scrapped content that would fit well should the Season of Discovery continue to go down the Classic+ route

madseasonshow
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Another big one was the Dalaran bubble.

F
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Mans never misses a moment to say "I told you so" about the WoW token and im here for it lmao

Caine
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One thing that always intrigued me was Timbermaw Hold. Not the tunnel, the REAL Timbermaw Hold. The massive gate in northern Azshara. Another place where nothing is really known about but which has big potential. Especially because there seems to be a cut off part in the tunnel between felwood and winterspring. That could be something enormous connecting those two zones under mount hyjal

nhymare
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I remember our head Paladin in my guild was convinced that the legendary Ashbringer was hidden in the game back during Vanilla. He spent countless hours following wild goose chases with every rumor, hint or clue.

I think the idea and the lore was fantastic and I really wanted him to get it. Eventually, he would obtain the Corrupted Ashbringer from the Four Horsemen in Naxx, which was cool in its own right.

charlestonjew
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You left out:
The Dalaran Bubble,
The Missing Diplomat Quest,
Timbermaw Hold,
Islands on the world map that isn't accessible.
These are all I can think of but besides that great video!

gozcubukcu
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There's also Old Outland and appeared in the background of the vanilla art box. I could see a small leveling zone being added there. Hayven Games did an exploration video and it's basically Hellfire Peninsula.

GoodbyeZek
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"It's not fair to the Horde!"

Madseason: "And I took that personal."

Mito
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NOTHING in all of WoW has ever intrigued me like the original concept of the Emerald dream does. There is just something about that alien, otherworldly aesthetic.

cairnex
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Sometimes I still lay awake at night and wonder if there was a hidden unmarked quest to purify the Ashbringer in TBC

lionheartfilms
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surprised while you were doing Azshara you left out the big gate protecting Timbermaw Hold. I've been curious about that place for 20 years XD . Great video

stephenmsawyers
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Timbermaw Hold really needs more content. That would give more content to Azshara too.

erejnion
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I loved these secret areas in vanilla. It made the world feel alive and larger than it really was. But part of it was also that there were fewer Wikis around and they had a lot less info and more errors. This sense of mystery is very rare in modern games.

Phaxey
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Nothing like a new mad season video on a Sunday.

Much appreciated!

itsdonewith
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As a Blood Elf simp, I always considered Quel'thalas to be a missed opportunities in certain ways. The mystery of an ancient and magical elven kingdom being hidden away in Vanilla was always fascinating to 10-year old me. Even now in Retail it has a missed chance of having more since it was planned to have a Warfront in BFA but never came to be. If Quel'thalas is opened up in SoD then I may start playing again. I don't even need to play as a BE, I just want to see the kingdom as Vanilla-esque as possible.

EJ_Red
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Inb4 it is revealed that "endgame content updates" is a switch to turn the old raids into level 60 heroic.

atraxian
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I remember my high school buddy and I going into the karazan crypts by jumping through walls and its still one of my best(and first) core memories as wow player

brennanbaker
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18:38 They founded Thaurissan in the redridge mountains because blackrock mountain did not exist yet it was created by the accidental summoning of Ragnaros. Which also scorched the redridge mountains and created the Blackrock and the destroyed zones are now called searing gorge and burning steppes.

StealthBlackHand
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Old Azeroth has some much potential. I hope community keeps classic+ idea alive and we some day see some of these.

urmryxd
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LOTRO worked quite well with instanced player home communities. I remember many years ago walking around a neighborhood in game and everything was well organized, as their object placement was restricted to inside their home and their lawn. Everything else, such as the streets and parks and markets were left as it was.

Guilhermejow