Root Strategy Guide | Eyrie Dynasties |

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Second faction to our Root strategy guide series! Just watched a how to play? Now let’s learn how to win as we go through 10 tips and strategies on how to play the Eyrie Dynasties.

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#root #boardgame #strategyguide #eyriedynasties #rootboardgame #ledergames
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So what you are telling me is the game is all about checks and balances

jimihicks
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I dont know about you but there is something very captivating about Root's art style, it's just so beautiful

onxiaftw
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The Eyrie have two broad states, 'Bird Blitzkreig' and 'Death Spiral'. Either you get multiple roosts, and additional card draw quickly. Or you will be trapped with 1 card draw and continuous turmoil resetting your victory points. In those first 3 turns, you need to get up to 4 roosts. If you don't get 2 or 3 card draw, victory becomes impossible.

HeckaLives
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For me, the Eyrie was one of the most challenging factions. There are too many steps to consider, and very careful planning to avoid turmoil. So, after watching the video I test out your tips on Root Digital, and I doubled the score of 3 hard AIs (30 vs 15, 14, 9). Very smooth playthrough, almost no AP. So, hey Lord! Thanks for the video and also, amazing production.

jmkaji
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My personal page was subscribed to you :) now this one is as well! Keep up the good work and keep playing around / having fun!

Quackalope
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SUBSCRIBED: I'm late to the ROOT party but I bought this game for my play group and we were spiraling out of control in love with this game. I started with the Eyrie Dynasties and now, will DIE WITH MY FEATHERED BRETHREN. This video gave me so much insight into decree management and leader choice. Thank you so much!

tobiwongkenobi
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Keep up these Root tips! Very helpful for anyone learning or even more experienced players.

krachtkrompie
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Amaizing edition, short video, enterraiming, and huge tips to play correctly in order to win. Great work man! Gonna share these with my root friends

tripelon
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I have to say, love the execution of the video. Good track, cute animations, clear dictation. Well done!

Jesentra
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Awesome tips! These are things I may never have thought of (at least for a long time) about playing with this faction.

Console_Yourself
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I really enjoy the video the tips, the clarity, the animations.
This looks like a channel well worth subscribing to :)

andraslibal
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I really like this one!
What a great series of tips.
Thanks again Sam.
:)

simonsuarez
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Played a few games of Eyrie, both before and after.


Putting mammal cards onto move is safer, but putting them on recruit (if you have a matching roost) is also good. BUT! One huge blunder I made that I'd warn about is to make sure you have battles to balance out the recruiting. 3 recruits with charasmatic, but only 1 battle, can easily exhaust your stockpile of units, especially if the opponent decides to play defensively and force you into a turmoil due to being unable to recruit. If you're not Charasmatic, recruiting is a good spot for a mammal card, but it makes that roost a super high value target and you should probably avoid doing it unless you have a strong defensive position, or a second roost of that type.

prezombie
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Wow this is amazing!! I loved the animation in this video

peacelovehappy
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You've earned a subscriber today with this video.

unlimitedrabbit
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Again, loving these videos and because I love them so much wanted to humbly offer two pieces of constructive feedback:
1. Sometimes I wonder if you could be a bit more specific; for example, in Tip #1 here, you mention trashing cards in battle & move, which is a great tip, but you don't go so far as to say WHY which might baffle some
2. I love the sign-off line "let's drop the beat" but feel it could be more EPIC and effective if you chose a song that wasn't playing at that moment and hadn't already played in all the interludes; maybe a song with a big bass and heavy beat you could always save for the signoff?

CalebvanderLeek
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One strategy that I’ve found *lethal* in low-player games 1st turn double birds on Build with the despot. You can get 5+6 roosts consistently in 3 turns which turbocharges your card production and point gain. Inevitably you’re either gonna run out of roosts to build or get trapped, but that won’t matter because losing points hurts less with a bit headstart and you’ve still got that card production which means you can rebuild your decree in 2 turns max.

pointynoodle
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You need to remember that the birds can tie to control a clearing, so birds on the board are not critical.

I hit despot as my first leader, then move and build for my first 3 moves. If you get the right cards you can put down two in recruit and build and get 4-5 roosts up prior to turmoil, and maybe have 12 points down. I have gotten all the way to 30 with the despot, Get the single slot clearings first

After that If I have crafting cards I go builder and populate the board while I craft and defend.

Otherwise I go commander and go on the attack to get my points that way.

Charismatic is only if you end up short of birds due to sustained attack.

daithiocoinnigh
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Tip 1: putting non-birds in battle can bite back while non-birds in recruit should be okay but it will weigh you down since you now have to defend those clearings.

Tip 2: Do NOT pick the charismatic leader unless you start with a bird card or a card matching your first clearings suit. Otherwise you will go into turmoil immediately.

Tip 3: Don't battle if you don't need to? What do you mean. You HAVE to battle if your decree tells you and you cannot if it does not. What constitutes need for this tip?

Tip 4-8: I agree.

Tip 9: A lot of the time that is not possible. With limited card draw and the Alliance stealing card when attacked you will often not be able to. Also getting a big decree for the sake of a big decree is not worth it.

Tip 10 and BONUS: Fine I guess.

Reading this again I seem harder than I intend. I thoroughly enjoy your root videos for both the great production value, the digestable short hints and the thoughts you put behind it.

yt
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Nice, make moar!!!! As a bit of critique, I think a little longer of a discussion on when and how to allow turmoil would have been good.

dcrbdh