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How I Create Photoreal 3D Environments using Unreal Engine 5 | Art Breakdown
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In this video i'm going to show you my current approach to creating photoreal 3D art. I only had 20 days days to make the art, and I'll cover a ton of topics, tips and tricks for effeciently getting to an end result. I'll be using Unreal Engine 5 to create my art, with a little help from Cinema 4D, Daz3D, Midjourney and Davinci Resolve. All of these programs are free (except Cinema4D) so feel free to download them all below, and experiment for yourself.
CHAPTERS:
00:00 Intro
00:44 Concepting w/ Artificial Intelligence
01:41 Blocking out my Scene
03:08 Adding Detail
04:16 Ceiling Detail
05:22 Floor Detail
06:31 Adding Story Details
08:01 Creating VR Stage in Unreal Engine
08:43 Getting Feedback (IMPORTANT)
09:53 Upgrading our Scene (Outdoor Elements)
10:39 Large-scale Building Assets (KitBash3D)
12:06 Adding KitBash3D Buildings
12:31 Create a Custom City Emissive Texture
14:02 Create a Custom Surface Imperfection Master Material
17:01 My Character Workflow (lol)
17:48 How to Fix Perpetual Crashes
18:48 Render and Color Settings
19:01 Adding Post Effects (THE SECRET SAUCE)
20:16 The Final Product
RESOURCES:
JOIN THE COMMUNITY:
PRINTS & ASSETS:
TOOLS I LOVE:
MY RIG:
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