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Project GROT Procedural Ruins | Overview

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Explore the direction of the Procedural Ruins lessons. Learn how topics such as painted destruction, targeted edge wear, procedural flesh and working with vertex color masks will come together to create a Houdini Digital Asset that can be used inside Unreal.
EPC Project GROT Procedural Ruins Part1 Fracturing
Project GROT Procedural Ruins | Overview
Project GROT Procedural Ruins | 02 | Edge Damage
Project GROT Procedural Ruins | 03 | Flesh
Project GROT Procedural Ruins | 04 | Vertex Color Masks
Project GROT Procedural Ruins | 01 | Painted Destruction
Project GROT Procedural Ruins | 06 | Unreal & Session Sync
Project GROT Procedural Ruins | 05 | HDAs for Unreal
EPC Project GROT Procedural Ruins Part2 Flesh
Project GROT Ruins - Ancient Worlds and Artefacts Tutorial PART 1
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