EPC Project GROT Procedural Ruins Part1 Fracturing

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Julian Bragagna | Explore procedural modeling techniques in this Houdini workshop crafted for beginners. Learn how to create a procedural ruins generator with an alien twist, diving into the world of Voronoi fracturing. Gain a deeper understanding of techniques to control diverse fracture methods and transform basic Unreal Engine blockouts into intricate and unique structures.
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This is a great tutorial! Not just "do this, now do this"...but actually explaining what is happening and why. Julian is a great teacher!

whitedragon
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Houdini for me is a constant struggle, I watched tons of tutorials so far, and I think its fair to say that this is one of the best I have come across so far. I really appreciate all the low-level explanations while avoiding the ticking of obscure checkboxes buried under piles of tabs because it just works. I cant wait to see more!

darabjakab
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Thanks for sharing, you are a great teacher Julian! I enjoyed your tutorial and all the explanations behind the nodes and workflow.

MichelBaillargeon
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Very well explained!! Thank you for this series! 🙌👏

LibreLobo
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I hope more stuff like this gets made!

Trogleth
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Thänx a lot for this super tutorial! So many useful tips

peterpejanovic
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Hi Julian, thank you for the training. It is really very understandable. I was wondering if I want to scale all the cubes created in 33.55 independently, separately and at the same time, how can I do that? I spent a lot of time on it but I couldn't find anything. I would appreciate your help on this.

samet-lt
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