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Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring

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In this episode we code a VGA fade in/fade out effect. In the last episode we already learned all necessary tricks to do this, but let's put it together now.
Also the code needs some refactoring. The main function has grown too big. So a new handle_game function will be introduced to break down the code into smaller, more easily maintainable chunks.
Also the code needs some refactoring. The main function has grown too big. So a new handle_game function will be introduced to break down the code into smaller, more easily maintainable chunks.
Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring
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