Maya: A Step Higher [Character Animation, Time Editor]

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This tutorial is about a skeleton (driven by thousands of Motion Capture data) which jumps onto a pedestal. The task is to make the jump 20 cm higher for a slightly higher pedestal.

The complex task which turns out to be very simple → when using the TIME EDITOR. The classic tool would have been the GRAPH EDITOR, which is pretty useless when it comes to the adjustment of hundreds of joint rotations.

The music: "Computer Animation" and "dubius 170", which I composed for this channel. Licensed via GEMA.
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I really love the bite size format. A fantastic way to reduce complexity!

JohnyByrne
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3:40 we don't want to hurt your toes ! hahahahah
always the best *

MLS.
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can i ask you a favour
? i want to know all the node editor and hyper not in general in specific do you know any channel or website reference

MLS.
visit shbcf.ru