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3D Easy - 3 Maya Importing Mocap Clips & the Time Editor

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In part three of this four part series motion capture clips are applied to the imported character via Maya's Time Editor. With the Human Ik defined, this can be a workflow of animating with mocap and combining with control rig animation. How? Part 4 shows you the path. Part 5 (coming soon) will demo this.
One step away of stealing these mocap clips and applying to your own character. There are other workflows for doing this, spreadsheet-like, but this method is keeping it easy, with a quick visual work flow. Learn all the ways and pick the one that works best for you.
3D Easy - 1 Quick Rig in Maya For Applying Mocap
3D Easy - 2 Maya Importing Character Defining HumanIK
3D Easy - 3 Maya Importing Mocap Clips & the Time Editor
3D Easy - 4 Get Mocap Onto Your Own Character
One step away of stealing these mocap clips and applying to your own character. There are other workflows for doing this, spreadsheet-like, but this method is keeping it easy, with a quick visual work flow. Learn all the ways and pick the one that works best for you.
3D Easy - 1 Quick Rig in Maya For Applying Mocap
3D Easy - 2 Maya Importing Character Defining HumanIK
3D Easy - 3 Maya Importing Mocap Clips & the Time Editor
3D Easy - 4 Get Mocap Onto Your Own Character