Adam | Unity

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"Adam" is an award-winning real-time-rendered short film, written and directed by Veselin Efremov, and created by the Unity Demo team. It runs at 1440p on a GeForce GTX980.

Watch the next episodes, written and directed by Neill Blomkamp, and created by Oats Studios:
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I love how the only reason people disliked this is that it proves Unity is capable of breathtaking graphics. Just proves what the professionals always knew: It's not the engine but the artist.

ninja_tony
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I would pay for a game like this... want more!! >.<

Socram
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I like how he cracks his own face so that we know which one is him.

LexGear
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I just watched Adam episodes 2 and 3 on Netflix after watching this and I would love this so much as a movie or even a game. I could see this being turned into a really high budget movie and would watch it even if it's like 3 hours long. I could also see this being turned into a really cool open-world rpg game with an amazing story

martynaskasys
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..in the year of 2717, on Kepler 186f, humanity seems to achieve the technological goals set for terraformation of a new home. A plan stretching over centuries, Earth United invested pretty much everything they had into Plan B, and now, we seem to be ready to leave in numbers and let mother Earth to rest. As we learned to value life more than death, Adam M. Thomas became one of the lucky ones sentenced for their crimes "optionally". Like we all, he knew a lot about mankind's ambitious plans of building a fleet in space, so he agreed with minor hesitation the shortened sentence of "live and work" over "live and let die". He was promised not only conditional freedom of movement, but most benefits of the healthy society he used to be the part of. In regret of his crime, he was told of wealth, healthcare, enforced law and forgiven sins, the only thing he had to put into consideration is the complete abstinence of his former relations - as the "isolated task" individually allocated to each prisoner was at the top of mankind's secret, and subject of a routine frontal lobe erasure, once done. What he hasn't been told were classified conditions of this second chance, especially the "uniform". Primary organs containing his biological conscience were transferred into a mechanical shell able to survive low-cost deep space travel, hostile working environment - and to eliminate fatigue. Horrified and confused when he first awakens to start Day 1, he remains unsure if it is better or worse to stand up, than it was on his last day on Earth, in his 51 year old, weary body - which is now left in the "Locker Room". Certainly not a face to look at in the mirror, but certainly a hand to work with. However there is one more thing he must learn of unwillingly. A seemingly stagnant conflict between men and a man, who now rules what was once all created by us. Formerly a prisoner himself, now a king of a kind, known as the Architect. With motivations unclear, both a cooperative friend and a fearsome foe with the intention of peace, but enforcing his ways of the Construction. Engaged in a cold war not to win, a battle not to fight, as all what men could destroy is all what men have. We never meant to leave. We meant to evolve.

solymi
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Please option this to turn it into a full-length movie, or game, or short TV series. I must know more about this world, god damn it.

fozzibab
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Here are some mistakes I found and some pointed out in the replies:

2:12
On the left a bot pops up out of nowhere.
Only their feet have reflections in the water puddles.
The foot of one of the bots in the front left passes through a bit of the ground.

2:22
On the right there is a bot passing through another one.

3:22
The toes of the bot standing up pass through the floor.
Some white flashing in the water puddle reflection on the far left.

4:18
Some of the leaves on the ground show z-fighting.

4:27
Some z-fighting on the building in the back, mainly shadows and the letters "AD".

4:49
The transition between the "turn around" and "walk" animation is not well interpolated.
The looping of the walking animation isn't seamless. You could see some jumping in his position for each walk cycle.

5:00
Some of the foliage doesn't move at all (no wind is blowing on it). Also noticeable at 3:38.

_BTW don't have anything against Unity. This is awesome. I just thought it would be interesting to see some criticism in between all the comments praising the graphics or trying to interpret the story._

hristaki
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Watching this when it first came out originally and now finishing the “Oatsstudio” pt 2&3 I can say the this is by far the best looking and sounding episode in the mini franchise

justanaveragehuman
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Whao it took YouTube 4 years to recommend this piece of art.
I am disappointed and not at the same time.

khaiphamba
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As soon as these kinds of graphics come to VR games.. I don't think the real world stands a chance

Joxus
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YO ANYONE GETTING THIS IN THEIR RECCOMENED AFTER 4 YEARS?

basicnoob
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What an amazing short film, this should be done a complete movie.

Anothergames
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its just so crazy to me that this is on unity, you never see anything half as good as this come from unity devs

Blindmin
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Looks a lot better than the game I'm making

renato
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I'd play a game like this, or watch a full movie of it. Too bad this is probably all that we're going to get.

gutar
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This is great! all aspects of the film were superb, but the camerawork stole the show! it complemented the feel and tone of the film so well, and it kinda reminded me of mgsv: the phantom pain, which is a huge compliment! This must have taken a ton of work, so cheers to everyone @ unity!

johannesvorkinn
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Music: Op. 9, No. 2 in E flat major. Andante - Chopin

loczyn
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Holy shit, the character design of these two samurai outlaw robots is so fucking cool!

tillholder
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Unity always has some really interesting/amazing art direction with their short films, in a way that no other engine company does. They'll show something pretty or shiny but not outright artistic like unity will.

pootispencer
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In case anyone's wondering, the piano music is Chopin's Nocturne

thatguy