how grass works in Ghost of Tsushima

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I never thought i would be so invested in grass of all things

Wishbone_Games
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the most impressive thing is that they did all this work because they really truly understood the atmosphere and image they were trying to convey with the game and they knew this was a significant and impactful part of it

FatNinjaWalrus
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The amount of planning and problem solving it takes to make games like this blows my mind. They did an awesome job

killrblue
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Ive been meaning to research that GDC talk but a lot of the concepts felt inaccessible on my first watch through. This has helped a lot!

Snowfly
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Honestly best grass I’ve seen in gaming

angelo.strand
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That grass also looks very tasty. The goats of Tsushima will definitely appreciate :o)
Jokes aside, this is one of your best vid. I think you found a good pace and structure for this type of content.

GerardMenvussa
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"What makes the green grass grow!?"
"Vertex shifting bezier curves and a scrolling Perlin noise texture!"

Ferguson
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The fact you reach out to feel like grass as you walk makes me all giddy when I see stuff like that in games

dzmitry
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half of my playtime in this game is staring at the vegetation

Gattaii
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Just WOW! How much thought and technical mastery was needed for the grass is inspiring and astonishing!

dominickisidore
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You know what's crazy? The PS4 Pro is known to be loud even when cleaned, but throughout my entire playthrough until Platinum of the game, not once have I heard my console emitting any noise I'd usually hear when playing games such as God of War, Ratchet and Clank, and Days Gone. It _does_ make slight amount of noises during cutscenes but that's to be expected, but the gameplay experience itself is so silent it's quite jarring. I remember sometimes putting my ears next to me console to hear any noise but nope, nothing.

Add the inexistent loading screens to the mix and the praise goes to Sucker Punch for pushing the console to its limit as efficiently (and quietly) as possible.

Pluvillion
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I predict a 'so yeah grass is pretty cool' at the end

ReasonArt
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That's really interesting and it's crazy how much work goes into making something as mundane as grass look right. They did a great job and I especially like the accuracy of the clumping.

RSpudieD
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It's great to learn about things you haven't seen before.

naungyoe
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I've just discovered your channel, really loving the content! It's very well explained, so that even a relative layman like myself can understand. Also succinct enough to keep my interest without going too long. Well done!

GhostCroc
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I just ran across your channel for the first time and it is amazing! I love how you explained how something simple like grass can be infinitely complex within a virtual world. Seriously, you have an amazing channel and I will be a viewer for as long as you continue to produce content (as I just subscribed)! I hope that you produce more content on small details like this (eg. water physics, shadows, dynamic weather systems etc. within videogames), I think small details within videogames could be your “thing” because you teach it in such an engaging and interesting way 😊🙌🤩

djvelocity
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Thank you! the implemented *dynamic movement* for its interactive dynamic environment "guiding winds", for its visual direction, was Ghost of Tsushima own identity.
since it inspired by Akira kurasawa.
hope more people get to watch this.

RTR-JVN
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You're videos are so helpful. I'm trying to master environment art, but before that I must master 3D vegitations. This is the kind of level I want to achieve where you truly perfect your area of interest. Great explanations, research, and details. Thank you.

gibsongonzales
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Ya Ya! grass is grass and it's pretty cool. Touching and feeling it also crazy cool.

dconnectzone
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I like this video because it's more in-depth and technical than your other ones

pafnutiytheartist
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