Python OpenGL and PyOpenGL - s02e03 - instanced rendering p1

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With instancing you can render thousands of objects without having thousands of draw calls. It's the most efficient way if you want to render the same geometry over and over.

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my program crashes if i execute glDrawElementsInstanced with None as the 4th argument, like in your video. And it doesn't display anything if i pass the elements VBO of indices. Any guess as to why?

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