OpenGL with Python: Intro and Setup

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#gamedev #gamedevelopment #programming

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Who would have thought we are getting an updated Python OpenGL tutorial 2 years after the already amazing one.

kemerios
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your data-oriented design video is an eye-opener for me. definitely subscribe!

rw-kbqv
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Oh snap I wasn't too far into the older version so I think I will follow along with this one!

dreamseeker
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I just found your channel a few days ago, it's a great resource, thanks!

azaias
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Don't know for how long i can do it, but finally became a Patreon donor, your work is so thorough and useful!

DrTheRich
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Subscribed! I love your lessons and I appreciate everything you do, thank you

Acetech
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I think Python + OpenGL is a good match because it let's you focus entirely on OpenGL as the language is so straightforward. Excited for this.

corvoworldbuilding
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That's awesome! Thanks for this tut.

gibran
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Python is indeed slower by virtue of it being an interpreted language. NumPy, while made _for_ Python, is written primarily in C (and partially in Python). It's just that the slowness of Python is not immediately apparent in a small project. It's fine for learning, but it definitely shouldn't be used in full game development. The best use cases for Python are nearly always academic.

madeline
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I am currently following your c++ OpenGL series, its one of the best, and its really good to see how can we leverage a language like python to do the same. I am still fairly new to graphics programming, and have a question. In your opinion when should one use OpenGL with c++, if at the end of the day we are using our GPUs for the heavy lifting number crunching, and we can do the same with python as well.

Thank you for the awesome content and the effort you put in explaining the theoretical concepts along with the code.

Djzaamir
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I have an issue with building the wheel for PyOpengl_accelerate

Jovenel-vs
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I would patronize If you will do a Python optix series

hermitostlist
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Man you have so many projects going on..

DrTheRich