Nemesis: Lockdown | Playthrough | With Bairnt Part 1 (also seen on meet me at the table)

preview_player
Показать описание
- - - - - -
- - - - - -
Intro - 0:00
Setup - 1:39
Turn 1 - 17:40
Turn 2 - 36:21
Turn 3 - 51:24
Turn 4 - 59:49
Turn 5 - 1:12:41
Conclusion - 1:20:24
- - - - - -
all music by Action Versus Action.
Рекомендации по теме
Комментарии
Автор

Known errors
1. When starting your turn in the isolation room you draw an extra card even and the start of the game (thanks Diego)
2. The elevator in setup should be on door 2 not floor 1 (thanks Johnny)
3: at 39-40 I should have been attacked by the creeper monster when I fled the laboratory (thanks Emma)

OneStopCoopShop
Автор

Awesome play through Bairnt your the best in the business! Hope to see part 2 soon.

Valen-D
Автор

Hey, just letting you know that I appreciate your solo, 2-handed play through.

I recently purchased the game, and I have watched a few play through videos...but they blaze through the game play and made it super hard for me to follow them.

But somehow your video was easier to follow and learn from.

Yours was the "breakthrough" video that finally made the game "click" for me...and I excelled from there.

Thanks!


PS: I also listen to your Spotify podcast when a game I am interested-in gets reviewed.

RaymondMillbrae
Автор

Very entertaining and looking forward to seeing how much longer these two can survive...hilarious that the Creeper gave you such a hard time and then the queen turned up ha ha!... classic Nemesis struggles which is why we love it! Keep it going!

grahamlloyd
Автор

Getting this to the table a lot at the moment; playing with various friends and solo. Not even come close to beating it yet! 🤣

familymeeple
Автор

Thanks so much for the video! Great rules explanation and showcase of the game :-)
Can't wait for part 2!!

almoghh
Автор

@OP when you find the nest you don't take an egg, you just gain knowledge. The room action is take an egg.

mussoliniheadkick
Автор

Excellent video.

It really helped me understand the game. Thank you.

seanmcnallyactor
Автор

I watch these vids to pick up on the rules before I let it hit the table, but this is actually very entertaining next to it being educational!
Good job, looking forward to my first play this weekend together with my wife ;D

ArjanL
Автор

Thanks for showing this off. I'm still waiting for mine to arrive. Just FYI i believe when you drew the the blank for the encounter it should have just added noise in all the corridors. You did the blank for the development bag.

brian
Автор

So glad to learn you've made a playthrough game! You're a treat to watch.

One thing I noticed. Even at the beginning of the game, any player who starts in the isolation room starts with 6 cards. Pretty neat, huh?

riverOfWinds
Автор

I think you have missed the "Intruder bag" part after the event card has been resolved at 58:45. Very high chance to pull an adult and trigger an encounter.

antonbedarev
Автор

Question.. I could be wrong because I’ve only played once… but doesn’t the elevator start on the second level at the start of the game instead of level 1 where you had it ? It didn’t effect your game but on mine it was a pain.

JohnnyMcNabb
Автор

Found another mistake for you.

Encounter: 1:11:25 If a player draws a Black token, place a Noise marker in each Corridor connected to the Room in which this Encounter took place. If the Black towner was the last token in the Intruder bag, add 1 Adult Intruder token to the Intruder bag. If there are no Adult Intruder token available, nothing happens. Return the Black token to the Intruder bag. this Encounter ends.

It appears you followed the rules for intruder Bad Development, not Intruder Encounter.

I know, the game it's self is easy to play but there are a TON of little things like that. I'm really loving this game.

DonnyAngler
Автор

I am beyond excited to get my all-in pledge. Nemesis is my game zero, so this better deliver! Thanks for getting my appetite primed!

MS-pwyu
Автор

1:08:18 I think it should have been an Event card, not an Intruder Attack card.
During the Injury Effect check, if there is a Retreat arrow in the “blood” symbol of any of the drawn Intruder Attack cards, then this Intruder flees.
Draw an Event card and move the Intruder through the Corridor whose number appears in the Intruder Movement section of the card. Then, discard that Event card.

sirvivaldk
Автор

1:12:38 Enviro-Suit ignore Slime rules

antonbedarev
Автор

The ‘vent control’ is quite similar to the ‘airlock control’ in the original (I think 🤔)

georgefothergill
Автор

One Stop Co-op Shop
What type of sleeves do you use here?

jaysimpson
Автор

27:00 ---> after you've moved both your figures (I think) it is time for "event" roll of the dice (where the ALIENS have their move) ??

chrisken