(Civ 6 Guide) Mastering The First 50 Turns Of Civ 6

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In this civ 6 guide Im going to be giving tips for the first 50 turns for deity in civilization 6. These civ 6 tips for civilization 6 deity will allow you to master the first 50 turns in this civ 6 guide. These deity tips for civilization 6 are pretty much me playing a full game for the first 50 turns as I show you exactly how to play them. TheCivLifeR

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00:00 The Goals
04:00 Where To Settle
06:00 Tech/Civic Choices
13:30 Our Neighbor
22:00 How To Clear Barbs
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Civlifer: “I don’t really find myself using these (agoge/ilkum policy cards) unless I’m going for early war or something.”
Also Civlifer in every other video: “so of the time, you gotta go early war.”

Wolftron
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I have so many tips that I've learned overtime.

1) When you meet a civ in the first 50 turns and they're basically hugging you (or close to one hugging you), ALWAYS send a delegation.

At best, you guarantee a friend (altho with good ol Gilgabro, you don't even need a delegation)

At worst, you buy a few turns to set up defenses and/or offenses to slap ur neighbors silly.

2) With foreign trade, you also gain the ability to do joint wars (and join ongoing ones), which is MASSIVE if u have tough friends early on.

3) For early game scouting, ALWAYS travel along a river (esp if ur avoiding scouts). True to reality, you are more likely to find a civ and/or city state along a river. (As a random side note, I have become a convert to the no scout club, so hugging rivers is a must).

gabrielaganon
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The first 50 turns is basically all I play lol

ZombieJig
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Can confirm you will win 99.9% of games using this. I was one of the Harvard graduates who participated in this study.

koreanbbq
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Good video. Nice advice. On Turn 30 (actually, as soon as you got writing) you should have placed the Campus instead of just queueing it. Placing a district locks in the cost so that it doesn't go up (for example if you complete a tech). It is a good idea to always place a district--if you are certain you are going to build it--to lock in the cost. Also, you can place a district as soon as you get the required amount of pop and then you can still build it if the pop drops (building a settler, getting hit with a natural disaster, starvation, etc).

wdremington
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i’ve never heard such in depth commentary on a slinger dying

micahvanoordt
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Those map tacks where you can see the bonus blew my mind 😂

WilliamHRoberts
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This guide helped me so much. I just got a victory by domination from early war. I took everyone out by 1750AD so I didn’t have to deal with nukes and tanks and stuff. I was fighting varus with mechanized infantry in the end😂😂😂

jordanscott
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Starting with 2 scouts gives you more possibilites . They move quickly and allow to find more villages and city states with bonuses. Also, depending on a type of unit, you may have an early friendship if you meet another civ with peacefull unit. If the first encounter is with military unit, first impression will be worse from the beginning, like in this video.

borysd
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Very nice tips and info. I see where I do a lot of things wrong. Probably because I've played older CIV games more. I'm not used to putting cities so close to each other, but I see now how the district bonuses start stacking. Nice.

Mosern
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I do find Animal Husbandry as a good opening tech many times, as it allows you to go into archery. I like having that tech almost done to instantly research it whenever i need it, and since most of the times there will be some early wars, having archers in a 1 turn research can help a lot to keep yourself secure without having to spend the maintenance pof the archers, plus the fastest production on slingers isn't bad at all, even more early on, when you have almost no production.

As for the scouts, i kinda disagree, i value a lot having some highly mobile units that con not only open up the map, but also get some of the boosts / envoys (or at least quests) / tribal villages early on, since they are somewhat of a treasure hunt, whoever gets there first, gets the bonus. They also are a cheap unit i don't mind that much of losing, and rather have my warriors near my city in case war is knocking on my door

lucasferrini
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I literally just finished my first ever base game Civ6 game yesterday. Holding off going into the expansions for now but this is still super useful content. Thanks!

Paweljarski
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This was really not as easy to follow as you probably think it was...

ortundgaming
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Bro I got my first deity win two games after watching this video, very legit stuff. Thanks for making it!

CesarGarcia-tleh
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My hints for this specific map. Steamroll great baths and place it next to where you currently have the commerical district. You're using all your good tiles next to the river when you have perfectly useful tundra files (and a river) to the north of you. Chop the Stone to help build the great bath (and with China you build even faster). Build the campus where the stone was. Aqueduct to the left of your city. The production district above that next to the river. Commercial hub on top of that. U end up with a min +4 campus and strong production. Then watch as your river floods and gets you insane yields.

Also, i highly recommend you always take the flattest path to anywhere. Once u get to hills, pivot away and stay on flat ground. You cover greater distances faster and can beat the AI to more tribal villages. Once you can't go anymore on flat tile, move to hills/forests but by then your scout will be upgraded to travel through those faster.

alexlopez
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I'm completely new to Civ and having a difficult time. I tend to not expand enough, not plan anything and I focus too much on one thing and neglect the rest. I didn't even know that Culture was useful x)

Very helpful video, I'm going to try and put it to use in my own games

BritishMarsh
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Thanks for this - awesome video.

Started a deity game yesterday (got lucky with Japan on random civ) and must’ve spent at least an hour mapping out cities and districts. Some of the adjacent bonuses I have planned out are insane - only issue is I may have gone overboard and could struggle for food later on. Got 3 cities and a campus down by turn 51 <3

ketaminemeltdown
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It's not even close, you have the absolutely most entertaining Civ videos. I assume all this is on standard speed. Anything change on slower speeds like Epic? How early do you decide on the victory type?

kevinerskine
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Scouts are a gamble. They are great for exploring and finding tribal huts. They can find alot of them or none and that will affect their usefulness. Ex. Scout goes out finds another scout, a faith hut and a meteor shower.

mauldin
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They should change the granary and water mill bonus to a percentage, so it scales with your city.

SkillaWillits