Godot particles shader experiment

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The particles movement is defined in a shader where the 3 spheres are described as a signed distance function (The shader uses raymarching to detect collisions between each particle and the 3 spheres).
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Wow! This is really cool!
Do you think it'd be possible to extend this so the particles collide with regular bodies in the scene?

unfa
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Nice work, please make tutorial or share a link that we can follow. Thank youu

arabadunyas