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How to Create Particles with Spritesheet Textures in Godot | Tutorial

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Usually, when creating particle systems in Godot I tend to use single sprites as textures. When I tried to create a particle system that uses a spritesheet and uses random frames as textures I had to experiment for a bit until I got it right, as the solution isn’t as straightforward as I would have hoped. Playing around with it I created some example scenes to help you get some inspiration and use this technique in your games.
Game in tutorial:
Quetzal - Currently in development
Assets used:
Dumpster photo by Jilbert Ebrahimi on Unsplash
⌚ Timestamps
0:00 Intro
0:14 Steps
1:21 Example Scenes
#gamedev #godot #tutorial #gamedevelopment #godotengine #pixelart #particles #spritesheet #textures #indiegamedev #indiegame #quetzal #tissueinu
🎵 Music Credits
--------------------------------------------------------------
♪ Home (Prod. by Lukrembo)
--------------------------------------------------------------
Game in tutorial:
Quetzal - Currently in development
Assets used:
Dumpster photo by Jilbert Ebrahimi on Unsplash
⌚ Timestamps
0:00 Intro
0:14 Steps
1:21 Example Scenes
#gamedev #godot #tutorial #gamedevelopment #godotengine #pixelart #particles #spritesheet #textures #indiegamedev #indiegame #quetzal #tissueinu
🎵 Music Credits
--------------------------------------------------------------
♪ Home (Prod. by Lukrembo)
--------------------------------------------------------------
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