20 MORE Useless No Man's Sky Facts | NMS Trivia

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I'm back with another list of obscure and obtuse No Man's Sky fun facts and trivia! From building parts to NPCs, it's time for 20 MORE useless NMS fun facts and features!

#NoMansSky #NMS #Kanaju

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On this Episode:
00:00:00 - Intro
00:00:30 - #1 Heart of the Sun Crafting
00:01:27 - #2 Orbital Poster is Misspelled
00:01:58 - #3 Jetpack Fuel Below 0%
00:02:25 - #4 Universal Error Screen
00:03:16 - #5 Gek Charm
00:03:33 - #6 Grahgrah
00:04:10 - #7 Purchasing Inventory
00:04:31 - #8 Look Around Loading Screen
00:04:48 - #9 Exploding Barrels
00:05:16 - #10 Low Gravity Particle Effects
00:05:49 - #11 Underwater Emotes
00:05:59 - #12 No Freighter Destruction Effect
00:06:15 - #13 Rubble of the First Spawn
00:06:36 - #14 Communications Stations
00:06:53 - #15 Planets Don't Rotate
00:07:33 - #16 Living Water, Child of Helios
00:08:06 - #17 Jellyfish Abyssal Horrors
00:08:49 - #18 Freighter Hangar NPCs
00:09:05 - #19 Attacking Fauna
00:09:48 - #20 Flora and Weather
00:11:50 - Outro

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Random fact 21, watching Kanaju will fill your mind with great stuff about NMS and are always worth watching. Thanks

gromet
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Fun fact for number 15: The planets in NMS *did* rotate around the local stars in the early stages of development. It was removed because beta testers found it too confusing and kept reporting it as a glitch.

wesleyward
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I can think of two other useless facts. In fact, I was thinking about them while watching your first video, and now after 50 I feel I can contribute my own. These are things I observed myself, but are probably known. 1) In the lading screen, the names of the systems shown are not the real names of the systems. They're just names picked from a list. In a single loading screen you will sometimes see the same name several times, and on distinct loading sessions you can sometimes see the same names again. 2) I dislike some sky colors on planets, but from space, if you look closely at a planet's atmosphere's layer, you can tell in advance what color the sky will be before even landing. It's not always the case, but it works often enough.

pirix
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Cool NMS Fact: In the new Echoes update, during the mission where you put atlandium on a bunch of machines, they will start to talk in binary. It reads as it follows: Motherhome; She grows; She lives; She is near.

bananadoppiotm
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Wow theres a few there I never noticed before.
I always wondered why docile animals seemed to turn on me. I must have dinged a baby lol. I rarely shoot critters on purpose... though a buddy and I had a really good laugh catapulting some mini-diplos with the plasma grenades one day. The ragdoll animation was just hilarious for some reason. There is a weird glitch that happens occasionally that makes creatures a statue after you kill them. They stand there frozen, and register in the scanner.

There's an interesting one I never have been able to reproduce... but on the same day we were launching diplo carcasses, passing ships fired on me and nearly killed me. I flew way up in the air and lost like 4 full shields.
And this was way before the addition of pirate raids.
We were trying to see how far/how high we could lob a plasma nade and I guess the passing ships didn't appreciate it.
Since then I have opened up on passing ships with every weapon, and couldn't get them to do it again.

gwoody
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Brazilian here, you absolutely nailed the pronunciation of água viva good job, and great to know i'm not the only one who noticed that translation quirk when unlocking the living ship

vctr_
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Yessir I always look around, but I never noticed the variety of intro music until discovering your channel!

SabethDrake
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I have one for you; note, it's a bit difficult to confirm this. So, the sentinels are like one big hive mind right? I've noticed when taking pictures of my sentinel ships, the red glowing visors of the ships always sync up. They're off at the same time, then all on at the same time. So cool to me that it works like that.

BlackringIII
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If I recall the rotating planets was also removed early into development becsuse play testers were getting disoriented when they return to the planet and everything is different.

metalsnake
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I really look forward to your videos - different approach than others do.

Sontus
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7:44 As a Brazilian, I can say that your pronounce was spotted on, there was no accent at all.

Jet_K
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On Switch I can say that some small plants that are interactable do move in the wind but it will cause a bit of lag till you highlight the plant for scanning. otherwise for pc it just looks amazing XD

SolarWolfPlays
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Ive been listening to these vids while weed eating

stinbray
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Even your "Useless" videos are highly entertaining.

eternaldarkness
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Wonderful channel. Always nice to see a new NMS video

cyrollan
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My minipc loading screen takes so much time that you can complete an expedition. I have explored so many galaxies/ solar systens during the load than in the actual game 😆

As always thanks a lot for the awesome video 🥂

Nitin-Ace
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Hooray! Random facts! Good job! Here's another one: Despite being reprogrammed to serve the player, Laylaps will still scan various plants, animals, and structures just like a normal sentinel drone.

Also, question, if there are currently no settlements on Switch, how do those players obtain Laylaps and the Hardframe Exo-Mech parts?

Brickticks
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my guess for why all the error messages are the same is

SPOILERS!!!



that it is the atlas’s countdown to when it shuts off, as the number 16, which is the time it has left appears everywhere.

heliummaster
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you spelled "'água-viva" perfectly, coming from a portuguese speaker ;) nice vid man!

kyonmpa
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I'm brazilian and for me you absolutely nailed the água viva pronunciation!

jh.araujo
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