Stylized foliage with Wind in Unreal Engine 5 & Blender

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In this video, I have made some foliage in blender for Unreal Engine and created wind movement for grass & foliage. Hope you like it.
Time Stamps:
0:00 - INTRO
1:00 - Grass & Main Material
9:31 - Grass Clump & Material
14:09 - White foliage
17:28 - Layered wind Material
23:10 - Foliage technique
24:27 - UE5 Tips
26:30 - Outro
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When you try to find a good tutorial there is always THE super usefull Indian tutorial!

drinorkastrati
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If you have problems with not everything moving separatly check the export settings in blender to make sure vertex colors are exported. In UE make sure in your import options->mesh->advanced Vertex color is on "Replace".

johannesschneider
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Thank you so much for this video. Its very helpful and clear!

candy
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Great tutorial, just what i needed for my procedural foliage

BehD
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What a great video! Something I thought would be complex was brought down so simple to us all and I appreciate your time and knowledge. A video on textures and painting like you did in Krita would be great. Really would love to add more detail like that into my game. I appreciate you!

AB-fgmh
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That is the perfect tutorial to understand how to make nice foliage, super easy to understand, thanks for sharing!

ChrixB
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Thanks for the video you helped me so much!

CP-Mohammed
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Amazin video. This is very well done, the only note I have is, could you plz do a bit more explaining in your videos? Because Im mostly copying, and I would love to understand the logic behind what we are doing. Thank you sir

MsCPGAMER
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Man. Alot of thanks with this tutorials, deserve a subscribe

Edit : anyway what PC specs do you have ?

azizsetyawan
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Thank you, Please what about mountain and sky

shivangipriya
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You should be including rotation with your painting

buster
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Could you do a video actually walking us through how to get the textures imported and working as well for the foliage? No matter what I do my transparent PNGs don't seem to want to work.

TheMusicalNina
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This is awesome man! Thank you so much, i learnt a lot. Bless you

da_drood-digitalart
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Hey, Great tutorial, Subed <3 One question, is it optimsed for large landscape? maybe to use in multiplayer? as I saw "Video memory has been exhausted" at 13:26

UnrealArtist
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Nice work mate. I really like the grass part. The rest of the foliage seems a bit simple. What I did recently is generate a texture with Midjourney AI. You can set it to have white / black background, and with an online photo editing program you can remove the background. After some cleanup you can export that as a texture. It's fairly easy to make good looking textures that way, with opacity mask. It would strain the system more, but I think it would still work, especially with nanite enabled.

SolearGnG
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Is this interactable like when player walk past the grass

LimePharmacy
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How did you make grass interact with mannequin

monado
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Will try to implement this for more realistic approach, currently working on grass like Ghost of Tsushima, have not seen the full video yet but, any idea how to make these grass clumps face the camera just slightly, near 20% to the player, so it looks more populated? thanks

diego
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Sorry to ask another question, have been playing with the shader it is amazing, only thing is, i need two vertex Channels to paint the Leafs and at the top of it another channel for the first Vertex control at (13:54) which is basically the "Noise", any idea how to paint per Channel Vertex Colors on Blender?

diego
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Would it be possible to purchase a PDF of the material graph? Or possibly get it via a UE project?

DaveAksteter