Building an RPG: Current Character Design

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I'm a big fan on Shadow of The Demon Lord's mechanics, just not so much the setting and style of play. I'm looking forward to seeing how you adapt this to your own system!

Although I enjoyed your earlier ruminations on systems and what you like about them, I like seeing this clearer presentation of them alongside how you plan on translating and implementing them into your own system. I would love to see this revisited in more detail once you have finished cleaning up the list of "subclasses" and "flavors."

BerlinTrainStation
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