Import Mixamo Characters to Unity 2017

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In this video I show how to import Mixamo characters to Unity 2017. As a character I choosea Zombie this time with a Zombie Idle animation.

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Short, clear and to the point! Thanks so much for creating the video!

jazenism
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Very well done, thanks. Short and to the point. Cleared up a couple of points of confusion that I had.

richardbettridge
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It's clear and easy to learn. I just followed it to create my first demo.

mengli
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it took a lot of time to find this video, OMG so usefull
Short, clear and to the point!!...just as i like it (:

kumar.ashish
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Straight to the point, fantastic tutorial!

aCaBsbones
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Solved all my problems!! Thanks so much man!

haashikashah
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Thank you so much for this!! Short and straight to the point!!!!

JoelAFuller
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AWESOME man ! I didn't know how to get char's textures, I would never think that export of a texture is needed. Thanks !

Genezis_O
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Perfect format and presentation--Thank You!

RossYlitalo
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i animated my own character in mixamo, how do i apply my own textures to it?

marami
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me too i say Short, clear and to the point! Thanks so much for creating the video! realy thank you !

mrtobi
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Super i was looking for this tip, thanks you save me a lot of time :)

brsaca
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Thanks for this tutorial. simple and efficient!

fogryu
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The best video! Thank you so much bro.

nomadplace
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Thank you for this, you saved my sanity :)

MsTrader
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Thanks for this perfect and right on the spot tutorial

makercodes
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Very good, but if I would like to add a keyframe, say I Would like to have the face to look up. How do I do that?

rolferikson
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I was troubled by the problem of mixamo mapping for a long time. Think you

上街散人
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Thanks for this tutorial. I have some questions about materials: When I import a different Mixamo character (say Douglas the non-zombie copy) the materials do not seem to be setup right. For instance, the eye lashes, which share the same material as the body, are solid coloured polys. First I noticed that the opacity maps are provided in different files than the diffuse (which is easy to remedy in Gimp, but seems strange that this is how Mixamo provides them). Even with the opacity map in the diffuse alpha channel, it doesn't quite render correctly. I played around with different rendering modes: Fade and Transparent make the teeth show through the face, cutout almost works but makes very 'spiky' eyelashes, due to using a hard threshold on the alpha channel.

Do you know how to properly setup the materials on these Mixamo characters?

cbrown
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i imported the kachujin character and looks good except the hair is off position a bit. i checked the fbx in blander and it looks fine there. any ideas? thanks

TheSateef
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