The End Dimension: The Wrong Way to End a Game

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Minecraft isn't a perfect game and has its flaws, look no further than The End to see what's wrong with the game.

—Specific Credits to—
Video edited by me!

Big thanks to everyone who provided feedback on the title, thumbnail, and video.

Yae Miko Minecraft skin (By timeforcrime):

—Support me through Super Thanks if you like my videos!—

—Socials—

—External Sources (in video order)—
[Undertale] Undertale - No Hit Asriel Dreemurr Phase 1 (Phase 2 No Deaths)

[Undertale Font] Determination: Better Undertale Font

[Plants VS Zombies] Plants vs Zombies is a Timeless Masterpiece

[Zomboss] Plants vs. Zombies ~ Dr. Zomboss Boss Fight

[Under New Management] 5 Best Enderman XP Farms in Minecraft Tested and Rated

[End update] MINECRAFT 1.21 END UPDATE... (Thumbnail)

—Music used in the video (in order)—
[Intro] Minecraft - Haggstrom

[Not like the others] Minecraft - Warmth

[The Overworld] C418 - Sweden (Caution & Crisis Remix)

[The Nether] Lena Raines - Pigstep (AvM Remix)

[The End] Minecraft - Clark

[The Most Boring Part of the game] Genshin Impact - Let's Go, Crimson Knight!

[Eyes of Ender] Animal Crossing – Able Sisters
(© Nintendo)

[So many questions] Doki Doki Literature Club! – Poem Panic!

[Doesn’t lead to Stronghold] Minecraft - Mellohi

[Stronghold] Deltarune – Pandora Palace

[Undertale] Undertale – Hopes And Dreams

[Plants VS Zombies] Plants VS Zombies - Brainiac Maniac

[The Introduction] Minecraft - Stal

[The Fight] Minecraft - Ward

[Like the video if you've enjoyed it :) ] Minecraft - Wait

[Motive] Minecraft - Ki

[Under new management] Undertale – Anticipation (Genocide)
(By Toby Fox) (© Materia Music Publishing)

[The REAL Motive] Persona 5 – Wicked Plan
(By Shoji Meguro) (© Atlus)

[End City] Minecraft - Dead Voxel

[Wasted potential] Undertale – But the Earth Refused to Die (Genocide)
(By Toby Fox) (© Materia Music Publishing)

[Stronghold, redesigned] Minecraft - Aria Math

[Enderdragon, reworked] Persona Q - Light the Fire Up in the Night 'DARK HOUR'
(By Atsushi Kitajoh) (© Atlus)

[End City, redesigned] League of Legends – Bel’Veth, The Empire of the Void | Champion Theme

[Outro] Minecraft - Cat

—Viktor, Arcane (Season 1 Episode 2)—
"When you’re going to change the world, don’t ask for permission.”
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What're your thoughts about The End? What would you change about it personally? Do share your thoughts! :)

As mentioned in the last video, I've learned a few new editing techniques while making this video. But I think I've mostly learned that it's time to get a new PC so I don't take 1 day to edit 1 minute's worth of video lmao.

XayXayYT
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Honestly, the Idea of The End is a really good idea, a dimention that exists as floating islands with an endless void beneath, but its just so barren and dull

chrono
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It feels like the end was great at the time but Minecraft has developed and gotten so much new cool stuff while the end is stuck in the past

Spagbolisnotme
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"Have the Ender Dragon dive down towards players"
Ironically that's all the dragon ever did before the end update.

ricedanan
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Searching for the end portal in the stronghold is not only boring, but sometimes almost impossible. In one of my survivals, the end portal room was completely separated from the rest of stronghold by a wall, and I found it only by using minimap with caves.

GameModder
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I feel the ender dragon should get extremely angry after all of the explosive balls get destroyed, actively attacking the player, gaining new attacks.

cloudystarsky
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You forgot to mention the coolest thing ever about the end
The portal is mesmerizing
It's so beautiful
I actually love it so much lol
The way it doesn't move like you'd expect when you move your head around makes it feel like the portal is a hold in space-time and it's just AHHH it's so good

HelloIAmAnExist
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I kind of feel like the dragon arena could be something that you're not just dumped into, but you have to find, following the trail left by these occult villagers, with distinctly overworld structures being much more common near arenas, and ender villages being less common because they fear settling near the dragon.

jameswalker
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The point about an introduction really strikes with me, it could be done really simple and still be effective. Take terraria for example, when you beat the last pillar you get a text at the bottom of the screen announcing impending doom is approaching. Your screen shakes but returns to normal. You continue on as normal but the screen shakes again, this time pulsating. The music starts to slowly fade out and eventually silence, and all at once with one final powerful tremor the screen fades to white and the moon lord appears. It’s very simple but also serves as a great introduction to what is essentially a god coming to destroy you lest you destroy it.

mrkitloin
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Remember that the portal room can sometimes generate without a path leading to it, so you have to mine random walls until you find it

magnashake
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The End has a lot of potential, However, Mojang must find ideas to make the End a little more fun, than just a moonstone

CallMeRavenZYT
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11:15
The main difference, that makes searching a nether fortress way more chill than an end city, is in the nether there usually is











FUCKING GROUND to walk on.

Fabboi_unl
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After a few days ago, the reason that the end is so boring was finally revealed by Notch himself. He said that he wishes he put more effort into the fight, and that he should have kept working on it until he had more fun doing the fight than designing it, because what happened was the exact opposite of that. He had more fun designing the fight then doing the fight, thus making it suck!

Basegud
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Unironically the best part about the end is the end poem when you leave.

It somehow gives meaning to a meaningless fight by being vague yet inspiring.

Sunny
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IMO the end should feel lonely, HOWEVER it definitely needs variety. You can have variety and still feel desolate. If they were to add end music they should make it have a "superliminal", lonely vibe.

xenolion
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I think that when you go out to the End islands, you should be able to find MASSIVE pillars of blocks from the Overworld and Nether. Perhaps there could also be islands with Overworld and Nether blocks covering them in the same style they do in their respective dimensions, as if the Endermen are trying to make their home dimension livelier by copying others.

magolormemes
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This video makes the end sound like a doom to humanity. I mean sure, the strongholds are very boring and the end itself is extremely barren, but honestly it’s not that bad

frostberry
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Personally I'd add "biomes" to the end that are mostly just structures from the overworld and nether, but even more ruined and lifeless, floating in the void.
It's music tracks are already corrupted and dead versions of a lot of other tracks in the game, so it would be very sensible in my opinion.

Oznerock
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The weirdest thing is that originally the dragon actually was more hostile towards the player. It used to fly towards the bottom of the arena more often, and ram into the player, flinging them up into the air. Especially when the player had to climb the pillars, they had to keep an eye on the dragon, so it doesn't push them off and potentially kill them from fall damage. The pillars also used to be taller from what I recall, and there was a big risk of dying from fall damage without Feather Falling. Shooting the crystal with the bow was more difficult.

But for some reason they updated the fight (might be 1.9 or somewhere around it?), making it more boring and lackluster. Maybe it was to make it not drag as much as it used to, because without a bow it indeed was a rather slow fight, but they did it by making the fight a lot less threatening. Sure, the old Ender Dragon wasn't that hard once you understood how it works, but at least there was more of a threat of dying. I think they should have a little bit of a compromise between those two versions, where you have to constantly pay attention to the boss, while also having the new additions like Dragon's Breath or the caged crystals.

Ezel_
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I think the roles of the outer islands and main dragon island should have their order reversed. The player could start in the outer Islands of the end and have the gateways leading back to the overworld. There could be a new structure "the citadel" that acts as the gateway to the dragon, only reachable via elytra due to it being found floating far out in the void. This idea mostly came from minecraft dungeons but it could make the ending more impactful, especially if the enderdragon fight was overhauled to revolve around flying with the elytra and making it feel more difficult, like a final challenge.

applegamer
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