Could This Be The BEST Starting Locations In Satisfactory 1.0

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Could This Be The BEST Starting Locations In Satisfactory 1.0
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Today we're breaking down each of the starting locations in the game as well as throwing in another for good measure!.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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Might I suggest having chapters for this style video?

RoughGalaxyYT
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Best starting spot is the first option. Perfect for starting a new 1.0, relive the memories

FwappyDuck
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I had a climatic showdown with the alpha spider in that grasslands SAM cave. I ended up building a tractor in its cave and smashing it against the wall until it died.

Riftrender
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Side note on the SAM and Quartz cave. You can go above the cave and put down a 4m foundation and it will reach through to the top of the cave below. Then put down a pass through for your belts and poof. No more need for long winding belts through the cave exit.

Edit. Blueprint a foundation with as many pass throughs as you need. Then make another one at the top the same. Then link them with lifts. Then plop down the Blueprint above the cave area or climb up and plop it on the ceiling. Above the area is a mercer sphere and a bunch of those toxic things to blow up.

gscurd
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Honestly, the speedrunner spot is still super crazy. Honestly, the main nerf was getting rid of the super close quartz, but new quartz got added halfway to the dune desert. There is still enough sulfur to make it through the entire chain, 4 normal coal nodes very close by for early coal power, a ton of iron, super early pure limestone and 2 pure copper nodes to start out on. Not to mention the managable distance to the crater lakes for even more juicy coal and a lot of oil just across the canyon in the spire coast for an early foray into oil power without limitations.

mspotato
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Another really good spot I've recently discovered (and surprisingly people aren't talking about it a lot) is on the shore between Grass Fields and western beach islands. There's 3 pure iron, 1 pure copper, 1 pure catherium, and 2 pure limestone nodes put tightly together, and a sulfur on a cliff above them, which would be more than enough to set up basic production. Mere 300 meters to the east, there's a lake with 4 normal coal nodes that can supply up to 32 coal generators with Mk2 miners. You can expand to the southeast to set up a steel factory on grass fields near 2 pure coal and dozen different iron nodes, and there's a lot of oil nodes in close proximity on the shore islands. The only downsides I can think of are - limited space with a lot of high cliffs around and lack of quartz and bauxite nodes

incandescent
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Grass Fields is like that bell curve meme where the newest players and the most seasoned expert players agree that it's a great starting location.

spencereades
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Dune Desert is my absolute favorite starting biome, with my base set up near the natural crossroads where the mycelium-laden trees start. It's a bit of a trek to the coal, quartz, and caterium around the upper and eastern part of the map but with access to every researchable item with minimal explosives, if any, to take full advantage of and tons of bio material, it's the perfect​ starting biome for me.

kilroyfirelizrd
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Last area you said --- a bit more north --- RADIOACTIVE HOGS VERY F DANGEROUS.

Bullminator
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The best starting location is the one that fits your play style, imho. For me, the Northern Forest remains my favorite area to build in. I usually set up my main base in that little dell with the big arch overhead that the sky manta flies over.

dmbsecundus
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I chose the first option just by random chance in my first ever Rocky Desert playthrough back in Update 8. It was already pretty good then, but the addition of those coal nodes has really cemented it as a god tier starting spot

QuasarManiac
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Rocky Desert has a second SAM location at crator lake

Sfehr
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The quartz nerf in the Northern Forest is a non-issue because they have 2 pure nodes in the giant cave next to the SAM ore there.

EdwardLewisIV
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I found a perfect starting location for me. It has 3 pure iron nodes (one of them is invisible, idk why), 1 pure copper (and more copper spread a little bit away), 2 pure limestone, 1 pure caterium a little ways away, 1 pure sulfur on a hill really close, 4 normal coal nodes near, it’s right next to a western ocean, and has a ton of foliage.

It’s in the very far west region of the grassy fields.

SpongLovely
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I'm so glad you mentioned the area by the blue crater, it is one of my favorite spots.

cardboardcamellia
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Looks like the nearby copper node in your favorite starting spot is actually NORMAL and not IMPURE. They must have upgraded it after you made note of it. Win win! Glad to start here and try this out! Thanks for the video! :D -Aaron

PhotogAdventures
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I started in the grassy field then quickly branched out to your last 'best' starting location, including all the resource locations you pointed out (before seeing this video). It has worked out fairly well so far.

derekthehalfabee
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i really appreciate you mentioning one non-standard starting location :) even as a seasoned player (started in update 1) i never build a factory there - but your arguments using it as a starting location are compelling

tobisalomo
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I started my 1.0 world at the Dune Desert, south of the northern oasis(356, -162), by the 3 normal Coal spots, with a fairly amount of pure Iron, Copper and Limestone, just perfectly spaced to get a factory running in between them. The biomass amount isn't bad at all, and if you make the Solid Biofuel one of your first objectives, a bag full of wood and leaves will last you long enough to get about a 1GW of Coal Generators running off the pure Coal node down the eastern coast(404, -116), only 3-4 long range towers from the base. You can also find plenty of Sulfur and Caterium nearby, and Quartz a ways to the north, but very fast to get by vehicle. There are also lots of easy to get Power Slugs to get in the area.

I would just recommend to make the foundations about 8-12m high, so you can clear most of the rocky obstacles.

ZeroUm_
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The only real downside with the blue crater early game is that you have to play a couple of rounds of dark souls. At least it's not gas stingers, though, the only ones I saw were high up on a pillar close to the titan forest.
But that exact starting point you mentioned is where I'm building my first serious (TM) factory, heavy modular frames from concrete and iron. There's a night-time active alpha stinger on the way to the limestone in the south. Started out in grassy fields, ended up mostly hugging the south coast (you don't have to go vertically to the SAM node, btw, there's a cave entrance in the south and the gas pillars there can be bridged), coal power at the snaketree lake -- research big poles first, no biggie, and no back and forth trips either because mercer spheres.
Distances around the crater like aren't exactly small -- but by the time you're there you probably have a jetpack and blade runners. There's *every* resource there (Bauxite and Uranium a bit north), but it's also not too small -- I'm eyeing building one giant rail roundabout around the biome, there should be plenty of space.

aoeuable