How to Make a Game with Visual Scripting (E02) - Gameplay Loop - Unity 2021 Tutorial (Bolt)

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In this part, we'll add a way for the player to win, a way to lose, and a way to collect coins.
This is part 2 of 3 on how to make a game using Unity Visual Scripting 2021.

0:00 Intro
0:15 Lose the Level
1:36 Restart Level with Visual Scripting
2:57 On Collision Event with Visual Scripting
5:09 Adding Delay with Visual Scripting
6:56 Win the Level
8:18 Picking Up Coins
10:03 Saved Variables with Visual Scripting

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These are by far the best Unity tutorials I've ever seen.

smashdriven
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WHY DOES THIS VIDEO HAVE ONLY 700 VIEWS AND 12 COMMENTS.
I NEEDS MUCH MORE THAN THESE MEASLY AMOUNTS OF PEOPLE WATCHING IT.


amazing work btw.

theironrouge
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Your content is beginner friendly which I love as I am just starting to lear unity. Keep it up making this tutorial I am loving it.

devanshuamreliya
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It's hard, like brain hurty. I don't always understand perfectly what I'm doing, but this visual language is so much easier for me to make logic of than C#.
Thank you so much for your help man, it's invaluable.
I've subscribed and liked all the videos I've done of yours like a boss.

DanaSydonia
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Would it be possible to go over basic concepts of visual scripting? like a video on general terms and tips you can do to have a good foundation of it? such how you explained the physics box in the first video

energizerhusky
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Loving the basics of this tutorial, thank you!!

Dj__Newday
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Amazing work! Keep'em coming, I'll join on Patreon soon!

Obumbro
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I am currently doing only 2D unity games as my laptop can hardly handle 3D and still struggles with 2D but in March I am getting a better computer and I will come back to this video for sure

CraizyMotion
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I'm having so much fun. I have a bouncy cube with the texture of a coconut. :D

fayolapurcell
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E02 is another excellent step by step tutorial that worked. I believe having Unity 2021 has solved a lot of issues moving forward with the process of visual scripting.

I wonder if these compiled highlighted grouped scripts can be saved as presets for future projects?

nv
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Um when the box touched the coin it bounced. How do I fix this? Tysm. (Sometimes it make the camera glitch)

hainamlion
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Bro I have made the coins script but it's not working I added every node told but it isn't working please help

tech_boss_gamerYT
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Thank you for authoring this. I follow darn-near all of it. Having watched many hours of VisualScripting vids and I get the pseudo-code nature of it quite well.

I am confused on the theory of one thing though. Any time you have a Compare Tag, and you wire it to an IF, you drop the purple-output off the Compare, and into the Purple-Input on the IF.

Why is this, what does that dot represent? Why not 'collider' out of the Trigger (for example) into the arrow of the [Compare], and out the arrow of the [Compare] into the arrow of the [IF]?

I think, as I type this I see that, like a function, the 'collider' slot is there as we need to know what we're talking about, but was confused that they represent it on the output side of the [Trigger] Unit.

Seeing this, still does not help me understand what the purple circles represent, as it's NOT 'false'. :/

I hope you follow what I am saying and can take a moment to heal my ignorance.

Breathe well tonight.

SnailSpaceWTF
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Fix to coin. Use on collision enter, instead of on trigger enter which he used. I tried it and it fixed the coin glitch

gavitron
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Hi ! Penguin
i am not able to watch your videos cuz my exams are near and they will start from 20April
Wish you good luck :) 🧡

alexjr
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For first, Thank you very much for making this kind of video. But I still have some question. First, How can I insert touch control to this game?, I have watched a tractor game episode and I tried to adapt a touch control from tractor game but It didn't work out. Second, How can I make an endless ground?

pongsathorntangtard
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7:41 the guy in your basement tryna break out

wanderingtf
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Great video! I am having an issue with the collision detection. The tag it seems to be looking for in compare tag is 'Player' in order to make the condition true, rather than 'Enemy''. I set up the script on the Player object and did all of the tagging. Works for now but clearly not good down the road as I add more enemies.

elanbarenholtz
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thanks man we really appreciate the work.

tuncayb.
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forgot to enable 'Is Trigger', cue 5 minutes of comparing script only to realize my mistake

ggtiket
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