Godot 4 Replay System Tutorial

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Quick tutorial on how to make a replay system in Godot 4!
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If your game is deterministic, you can record only the inputs the player gives (along with frame timestamps) and then play those back. But that can be tricky.
If this frame-by-frame approach takes too much memory for your game (check first before you assume), you can try general-purpose compression like gz, which it looks like Godot has built-in, but you can also check out "time-series compression" stuff like RunLengthEncoding and DeltaOfDelta Encoding, to use a lot less space with your recording.

haydenflinner
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The G in Gwizz must stand for genius 👌

simonbenjamin
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Mate quick question if i want to make a football field with a grass mesh ( with shader animation) and grid map. Will be a good idea or should i do multi instancing

Byte_Strm
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In real games, replays is not a video or pictures, is the data that simulate the events

DexterFstone
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Woa rhis looks so nice
I wish i could use it, but my game has a lot of nodes that get queued_free, thus it would require a lot of complications

choppingslime
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wait you might be the goatdot for this one...

freakshowjimmyscrackheaddu
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Looks like somebody forgot to do the customizable character tutorial😠😠😠

DlDDLER
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Grid building placement system Bring it please

EarthKingCOC