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Generate a Mesh Asset Using Compute Shaders in the Unity Editor! ✔️ 2020.3 | Game Dev Tutorial
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✔️ Works in 2020.2 ➕ 2020.3
Compute shaders are scripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I'll show you how to procedurally generate a mesh in the Unity Editor - using compute shaders - and save it as a mesh asset file.
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👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
🔗 Check out my website for a searchable list of tutorials!
🎬 Previous videos
✨ Follow up videos
💬 Video transcript
📚 Reference scripts
⏲️ Timestamps:
0:00 Intro
1:09 Project setup
1:41 The ScriptableObject
3:00 The inspector button
4:05 The compute shader
8:10 The dispatcher
12:35 The finished inspector
14:34 Testing
15:09 Wrap up and credits
🎖️ Credits and references:
#GameDev #IndieDev #Unity
Compute shaders are scripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I'll show you how to procedurally generate a mesh in the Unity Editor - using compute shaders - and save it as a mesh asset file.
👋 Subscribe for weekly game development videos!
👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
🔗 Check out my website for a searchable list of tutorials!
🎬 Previous videos
✨ Follow up videos
💬 Video transcript
📚 Reference scripts
⏲️ Timestamps:
0:00 Intro
1:09 Project setup
1:41 The ScriptableObject
3:00 The inspector button
4:05 The compute shader
8:10 The dispatcher
12:35 The finished inspector
14:34 Testing
15:09 Wrap up and credits
🎖️ Credits and references:
#GameDev #IndieDev #Unity
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