iClone 8 & CC4 Tutorial - Auto Import Motion from Known Standard

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Character Creator 4 and iClone 8 are compatible with all major CG and game engine standard rig formats. In this quick video, you’ll learn about the super quick and easy process of importing your animations from other sources such as standard Mixamo, Blender Meta Rig, Maya Human IK, 3DsMax Biped, Daz3D and Unreal Engine.

00:00 Intro
00:20 Downloading & Apply Motions
02:15 Perform List Editor
03:07 Send to iClone

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) connects industry leading pipelines ,such as iClone, Maya, Blender, Unreal Engine, Unity, with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.

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This is so cool. Totally a game change! 🔥

WILLIAMCAMACHOGARCIA
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doesn't work my character is folded in half using Mixamo

Cvgraphix.
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Awesome just bought cc4 iclone 8 today

Smoses_senpai
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OMG...I was still debating if I have to upgrade or not...i will def upgrage

magnifico_animation
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Love this clear overview. I find the process in CC4 really straightforward - although I wish we could more easily adjust bone naming when things are just slightly different from standard naming. Kai I can’t find the tutorial you mentioned at the very end, so I assume it doesn’t exist yet? “How to edit the facial expressions and Viseme settings for your custom imported Humanoid character”?

virtualfilmer
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I struggled with getting this to work. Every time I dropped a Mixamo animation onto a character, the character bones went crazy (legs pointing in the wrong direction, etc.). After some trials and errors, I found that if I use "Mixamo_DefaultCharacter" instead of "Mixamo_ChXXCharacter" as this video shows, it works fine. I'm not sure what the differences are, and maybe some Mixamo animations require the one like shown here, but it's crazy that this is not described in an intro video on how to import animations.

JimDHart
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What about face shapes for, like daz

themightyflog
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How do you correct a motion pose? I have a lot of imported motions i found online but the motion its self makes the characters look like their glitching, how do I correct the pose?

SyanTheBee
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Hello there, is there a way to export characters to maya and use arnold render?, I have problems with the eyelashes and eyes, with arnold they are not displayed correctly.

Nizak
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cool! now mixamo animation work well! But it is not working with blender metarig, when I dropped a blender metarig fbx animation onto a character, the character bones went crazy, could you make a video for blender rigify metarig ? thanks a lot !

int_hli
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Hi, I don't seem to be able to drag and drop into iclone 8 - I can drag it all over my computer but as soon as I drag it to Iclone, even over the actor, it shows a black Ø instead of the thumbnail.

brymyguyvid
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when i import 3ds max biped animations seems the axes are messed up (so the animation). and there is only one *.3dxProfile provided by CC4 for 3dsMax . is there any new or updated profile for max ?

roozbehbakhtiyari
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some mixamo animations work fine, others are all messed up?

ukmonk
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where can i find animation player window? i can't find the Perform List in iclone8.... :( Help me

namukkaji
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Can you issue a tutorial combined with 3Dmax? For example, I import the character with the BIP skeleton bound in 3DMAX into ICLONE8 and add the action to export the animation to the 3Dmax BIP skeleton. The other is that I import the characters bound by 3Dmax into ICLONE8, and then import the animation exported by 3Dmax into IClong8 for playing ~~~ hope someone can solve this related problem

cgm
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My motions and animations are all working fine except when I look at my Perform List Editor it says "Failed to apply file. The file is not compatible with target prop. Please make sure the polycount and number of bones are the same" How do I fix this?

theshizon
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Can anyone help my daz characters the eyes are coming in white

danlee
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What do you do if your FBX animation doesn't have an existing profile? Can you make one? I have an Xsens suit with motions that worked in iClone7 that I couldn't get to import into IC8...

birdonfiremedia