How to Bring iClone 8/CC4 Characters and Animations into Unreal Engine 5

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A quick guide for anyone who wants to make animations in Unreal Engine 5. This is considered an introductory video for anyone who is starting out in Unreal and is looking for options besides the live link. This is my preferred method for bringing characters and animations into Unreal Engine 5.

CHAPTERS:

0:00 Introduction
0:14 AutoSetup
1:07 Preparing Folders in the Unreal Engine
1:36 Updating Skin Editor to 4K Textures
1:57 Exporting CC4 Character into FBX for Unreal Engine
2:58 Importing the FBX file into Unreal Engine
4:10 Fixing Translucency Shaders for DOF
6:37 Exporting Animation from iClone
8:13 Import Animation into Unreal Engine
9:45 Final Thoughts including Live Link opinion

#iclone8 #unrealengine #unrealengine5 #charactercreator

Regarding hair and soft cloth, Reallusion has a great tutorial covering basic edits.

Kevin's outfit can be found here.

Digital Soul Expression Pack

City Life Animation Pack

Clown Picture is by a user named Harmeet Singh who ran into the 'Use T0 as Ref Pose' issue.

Music licensed by MusicBed
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When importing animation, uncheck Import meshes

zenithknight
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Fantastic tutorial Benjamin! Straight to the point! I can't wait to try it out myself!

henryqprodllc
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What a great video Ben. Top production value. This video is a great recommendation to anyone who is looking for a tutorial in working with iClone 8 and Unreal Engine 5. Well done

Deraeking
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Thank you for this tutorial. Live link hasn't been my go to and your instruction was very clear and concise.🖥

manmachinemusic
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Thankyou, this was very clear, concise and helpful

AshT
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Thanks for the step-by-step video! Love to see more future content!

cyberblackbears
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very informative and i cant believe not one error or warning when imported into unreal THANK YOU

michaelb
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Great tutorial. I am watching and taking notes with everything you say. I've never used Unreal before... I just now installed it. Your tutorial was slightly fast but I was able to rewind and re-watch and pause. I can't wait to get home and try this out and see how it works.

revenger
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Thanks for sharing. Don’t have the budget for live link so I needed this.

pastelcine
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Great video, and concise tutorial... I am already following you, and this video came up right when I needed it. I will be looking forward to more workflow videos and how to's to come. For my work and solo projects

hitmangamesyndicate
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Thank u very much. The whole video is simply a treasure! 🤩

daniilborisov
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Great tutorial! Considering buying Iclone 8 to animate some game characters in UE5. Thanks for sharing the import/export workflow.

CGSky
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A GREAT TUTORIAL. The way you've explained this complicated process boggles my mind. You've made me hate Unreal iClone Live Link, this is way more efficient, I wonder why there aren't too many subscribers. You deserve a whole lot more than you have. Thanks for the lesson.

ytabhigan
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Legend! I’ve struggled with the eye occlusions and scalp DOF for so long. 🙏🏼🙏🏼🙏🏼

chriszagas
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thanks for this... fixed my eye occlusion problem

lilylikesherpotato
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Thank you so much for this helpful tutorial

nicole_boehm
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Great video.. Thank you for making this :)

beleventh
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This has been super helpful, THANKS!!!

nathanielperry
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I’m working on a scene with two characters in a canoe as the canoe glides across the water. I like your method versus live link and will attempt it. I have the stated animation complete in iClone7. I have been having many issues getting a 30 second clip to render via live link in UE5.1. So I need to move on trying this your way. However a couple questions.

1. Should I transfer the animation combined, or pull each animation out separately (character 1, character 2, canoe)?

2. With your method in mind, how should I go about getting the canoe to physically interact with the water in UE (assuming both characters + canoe are animated then transferred to UE)?

Thanks!

BuildBeach
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How do you deal with pivot points ? I am currently working on a scene but even after using the unreal prop sending to iclone and putting the animation on the unreal pivot doesn't help at all, my character will roam around map once I apply the animation.

zenparvez