The First Descendant Just Got It's Biggest Update Yet! Here's What's Changed...

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The First Descendant Season 1 is upon us and we just got a huge patch note update about Update 110 from the dev team featuring new changes, buffs, and more!

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Call me broke🙄, $40 for a skin is beyond me.

mapp
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THANK YOU NEXON FOR THE EXP CHANGES, THAT WAS MY MAIN GRIPE WITH THE GAME. Also thank you for Hailey :3

raishijtenobles
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I didn't really mind the drone following missions, they just needed to make the circle bigger and not make the missions like 8 to 10 mins.

sekurity
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To anyone wondering, stabilizers stack up to 100 now.

patyolo
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I main Ajax. These are definitely welcome changes. I'll def be logging on later and grinding.

Straywork
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Hailey Crafting Requirements

Ok so here’s the math and summary of the Hailey grind.

Limited to 4 invasions a day each invasion gives 3 pieces of a material if you get gold on time.

So that’s a max of 12 pieces a day if gold time is achieved.

Each of the 4 parts to craft Hailey requires 36 pieces so that’s 144 total pieces.

144 total / 12 daily limit 12 days minimum grind if you have best RNG ever.

But seeing as how I got 12 Hailey reinforced data cells I can already see how this grind is going to go, basically you’re going to have a ton of pieces for 1 or 2 parts and have basically none for the final parts you need to craft her.

Hailey could take upwards to a month to craft or even more if your RNG is bad this is a astonishingly bad system to unlock a character.

And yes I know season 1 just launched can’t expect to be able to unlock everything on day 1 but I’m genuinely curious what’s the point of the season if all we can do is 4 seasonal missions then we are locked out for 24hrs.

Also they said you can obtain the pieces from Hard Infiltrations which are mission monsters at end of mission and the drop rate is abysmal I ran 10 missions and only got 2 pieces so that’s a lot of missions just to craft 1 of the 4 parts.

insane
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Invasion puzzles are so bad. Get these stupid puzzles out of my looter shooter entirely

Eluul
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I love this Dev. They actually listen to fans. So rare these days. Say what you will about the aggressive micro transactions, the game is solid with or without them. I’ve given them some money because they deserve it.

duaynecollins
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I wish they added some sort of blood to the game. White, green, doesn’t matter the colour, I just want to see the Vulgus bleed. It should persist on the ground for some time too

remongrabu
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Everything good until you have to solo them invasions and it seem like it’s impossible to finish

RobJGaming
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Some needed QOL changes surrounding cosmetic:

1. Add hair color changes to head "skins."
-obvious ask, there is really no good reason why this can't happen.

2. Allow setting change in customization suite.
- As it stands, the stark white background and fixed lighting scheme doesn't give an accurate representation of how colors will look in the wild. This leads to investing in color use that look awesome in the suite, then entirely different out in the wild.

3. Consistency in color and finish options.
-all colors should be available in every available finish, and texture (if that becomes a thing).

4. Do not limit event skins unless it is unique to a Descendant.
-in the same way we got a school uniform set and a maid set, continue to offer said sets to all Descendants, not just one or two.

5. Do not abandon cosmetics on less popular Descendants.
-this is a big trap FTP games fall into, where they dump effort into sellable skins near exclusively for the popular kids. The character roster is not so deep that this should be happening here, and we're already seeing it.

*Wishlist Bonus: introduce unlimited use colors to the MTX, or drop the purchase price on single use colors.

kevinclapson
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Snipers have 100% accuracy on Special Operations, I don't have the mental strength for this game anymore

luk_s
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They've done a fantastic job, and there's no denying that and deserves praise.

However, the inversion reinforcement is like a Kiss/curse which will last all season, then be reset at the end.

Looking at them, it's not inspiring great confidence or excitement.

They should be buffs instead of this more convoluted system "we'll give you a buff to something. "But we'll nerf something else."

Honestly, i think this alone could impact them negatively in a big way and see many walk away.

I'm not sure if anyone at Nexon has done any theory crafting on this, but I'm not feeling this system.

There's a lot of talents, and they all have the buff/nerf, and personally, i think it's a very poor "borrowed power" system.

I hope Nexon makes adjustments, as i really think it's not going to get positive feedback from many.

I may be wrong, and I'm no expert, but i really don't like the system myself.

Captain.AmericaV
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I swear playing the new solo missions there are so many ads that I don’t even have time to reload my weapon I am completely swarmed., can’t roll out can’t jump. It’s so frustrating.

JstEnlightened
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💥💥💥LEVEL UP BLAST!! 💥💥💥
We need them and love them Nexon!! Bring em on! Let us blow away the Vulgus when we hit a new level much like Diablo!

xGAMERSGODx
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Dead Zone is by far the best addition. That just saved players money due to stick drift. All games should have this by default since sony refuses to release quality products.

Clockwork-Heart
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I have noticed that the footage you use in the background of your videos fit with where I currently am in the game :D

MGC-XIII
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Literally W. Surprised nexon is actually listening

moisesramirez
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Jayber actually got nerfed so hard. Now he's even more useless. Turret engineering is pointless now they increased the cool down so much that you can't keep turrets up even.

gametouchcontroller
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One minor gripe about where they moved the pips which indicates the level of the perk is that by moving them to the left hand side they can sometimes blend in a bit with the background color which is brighter on the left side. It's not a huge issue but moving them to the right side or adding a black background for the pips on the left side will make them stand out more.

George