TypeScript WebGL Game Engine Tutorial #10 - Architecture and Heirarchy

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In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added. This is video 10 of the TypeScript Engine tutorial series.

TypeScript WebGL Game Engine Tutorial #10 - Architecture and Heirarchy

This video is part of a series where I step through the process of making a simple game from the ground up using TypeScript and WebGL.

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#Typescript #GameDev #BrowserGameDev
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Able to translate this from typescript to javascript, thank you for this amazing, free tutorials

infiteri
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12:14 Is there a particular reason why you hardcoded this method instead of using for loops for the calculations? I think this would better explain what the code is doing and is less error prone.

Jack-
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Wouldn't it be nicer to use a two dimensional array for the matrix, so you can access the elements like that b[0][0] ?

victorgarbalau
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