TypeScript WebGL Game Engine Tutorial #18 - Audio

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In this video, audio is added! Audio can add a lot to a game and is often overlooked in engine tutorial series. This is video 18 of the TypeScript Engine tutorial series.

TypeScript WebGL Game Engine Tutorial #18 - Audio

This video is part of a series where I step through the process of making a simple game from the ground up using TypeScript and WebGL.

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#Typescript #GameDev #BrowserGameDev
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You deserve so much more views and subscribers. I haven't had time to follow along with what you're doing because I've been working on game that's looking like it might actually see the light of day. But once I have some spare time I will definitely come back to this series. Keep up the great work, your channel will blow up eventually!

Moby
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I like your style in making the engine stupid simple. Instead of trying to make a perfect game engine, that is highly optimized and flexible, you just try to implement what is really need by now. You always can extend specific parts of your program, but only if you have to. For example I thought that there is a better way to implement event messaging or the sound management, but why make thing over complicated, if this is enough to fit your goal.
And the main goal should always be to make a game, not a perfect engine. As there are a lot of good engine out there.

christianmetz