TypeScript WebGL Game Engine Tutorial #14 - Components from Files

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In this video I implement the code necessary to load components from the zone file. This is video 14 of the TypeScript Engine tutorial series.

TypeScript WebGL Game Engine Tutorial #14 - Components from Files

This video is part of a series where I step through the process of making a simple game from the ground up using TypeScript and WebGL.

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#Typescript #GameDev #BrowserGameDev
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Maybe the IComponent and/or CompData should be a generic. IComponent<T> for example.
I also dont like any "any" type as those are the main source for future trouble and the reason why I use Typescript at all.
Beside that: Good idea to split Data, Builder and the actual Component into separate classes…

Keep up with your tutorial and thx for sharing.

christianmetz
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