11 More Things You Probably Don't Know About ELDEN RING

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Here are 11 more things you might not know about Elden Ring. Secrets, gameplay mechanics and hidden interactions. Here are more Elden Ring secrets!

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Hey about the getting souls with holy damage think that may just be an overkill bonus. in dark souls if you kill an enemy with an attack that does 150% of their health you will get extra runes

GsusCrust
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That little tidbit about the helmets glowing when you use the Erudition gesture actually does have a purpose in-game. There's a specific puzzle that requires you to use the helmet and the gesture to "light the way" and open a door.

JustAGuy
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If you roll in scarlet rot puddles your clothes will get soaked and the rot meter will continue to rise even on dry ground. Using the craftable soap item allows to cleanse your clothes (also much cheaper than using the boluses).

youtubevoice
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The Sentry's Torch also works for revealing the 2 hidden enemies that attack you while trying to light the torches in the evergoal to get to Haligtree

Sohrer
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if youre on your way back to pick up your lost runes from dying, wearing a branch will save the runes from dissapearing if you die on your way too them

KozahMiek
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Or you could just use Margit's shackle for the flame towers. You can also use it to reveal illusory walls.

darksteeldemon
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Fun one for those of you who missed From's obtuse hints:

If you find yourself facing the boss of the Volcano Manor with melee (without the unique weapon given to you within its arena) you'll be constantly flinched and knocked down because there is a constant area of magma around it. The makes the fight a nightmare. The solution to the problem is shown to you earlier in the level of you have progressed a certain quest enough.

If you have progressed Iron Fist Alexander enough he will appear chilling in a lava lake around the manor. He will not be flinching, but you will be while talking to him. That's the hint. If you use the iron skin perfume during the area boss fight you too will no longer flinch or fall from the lava around it. As a bonus, most of the boss's attacks are ranged. This leaves you free to smash it up close with whatever weapon you want without really getting hit.Thanks Alexander.

cemarz
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Fun fact and probably an oversight: While Revenants and Royal Revenants take damage from any mass healing spells, they DO NOT take damage from Warming Stones, those little consumables that when dropped on the ground emit a small AOE that heals you over time.

booradleyssecondchannel
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Since I already knew all of these, let me hit you with a contribution of some really obscure facts!

1. The Omen Armor Set has a hidden bonus that boost the Omen Bairn and Regal Omen Bairn items, as well as the Unique Skill Shriek of Milos, which the Dung Eater wields. The savage combo attacks get boosted further and hit a lot harder. (The Roar Medallion also boosts the skill)

2. The Passive Skills of certain staves and seals that boost specific spell types aren't exclusive to the spells cast with them. You can hold them in your offhand with a stronger catalyst in your main hand and still get the bonus damage. This applies to the casting speed bonus of Azur's staff as well.

3. Many enemies have different resistances to status effects, and some have particular weaknesses as well. The Godskin Nobles, in particular, are extremely susceptible to sleep, and will doze off with a single sleep pot. While many enemies react to sleep by being briefly stunned, the nobles straight up tip over and become open for a riposte.

4. On the topic of the Godskin, the Godskin Noble chestpiece specifically boosts the Noble Presence incantation. By quite a bit, at that. It's a bit of an unpopular incantation due to its slowness, but it is there nonetheless.

5. When fighting Radahn, summon signs appear beneath giant spirit warbanners. There are a total of 10 warbanners, with a specific loadout of characters each. You can only use each sign once. Castellan Jerren is limited to phase 2 and is good backfill for when you've exhausted the others.

6. To add to the revenants being damaged by heals, using the spells Blessing's Boon and Blessing of the Erdtree, which gradually heal you and your allies, will apply a damage over time effect on them.

7. Since ripostes are performed with a single weapon, builds that rely on powerstancing weapons with a high damage output can often get more damage by spamming L1 at a downed enemy rather than going for the critical.

8. Runebears are very dangerous enemies, and fortunately there is a way to dispatch of some of them quite quickly. For the ones you find inside of caves, if you mash out of their grab attack, they will end up out of bounds and fall to their death. This can be done intentionally or accidentally.

9. Some enemies are completely deaf. The Gargoyles and Black Blade Kindred will never aggro you if you are outside of their line of sight, no matter how much noise you make. This is why they're normally placed guarding specific things, with their backs to walls.

10. For spells with odd requirements for their type, such as Law of Regression being an Intelligence based incantation, you can cast them with any seal, even if you don't meet the requirements. This reduces the damage of attacking spells, but buffs remain unaffected.

That's all off the top of my head, hope this helps! I'm always happy to contribute, and I hope that everyone managed to learn a little!

DS_DoggerX
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Erudition works on all of the scholar stone masks im pretty sure, its also used to solve a puzzle at one of the converted rise towers

primeEmu
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This one probably too obvious but I find it strange how beast repellent torch is never mentioned - it pacifies all "mammal" type enemies (tyranodogs, wolves, rats, doesn't work on bats tho... weird...) and even works on "spirit" versions of them.
This can make good portion of exploration easier, and getting it is only a matter of 1200 runes and beelining your way to the merchant on the hill near Caelid Tower (available right from the start) and going there does not unintentionally progress any NPC quests.

pillagius
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Easier tip on the dungeon pillars: Mohg’s or Margits shackle will raise/lower them from a pretty great distance. So you can effectively active them from cover very far from any danger.

Hunter-unot
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If you have consumables as a selectable item and you use your mimic tear, the mimic can use those items without actually using any of them up from your inventory. This can be handy with the perfume that gives you armor or warming stones

Also warming stones can stack in the healing recovery speed

stephenhavig
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You can also use Margit's shackles to operate the flame or ice pillars. Much easier than using bows. And you don't have to be close!I trapped a watchdog enemy between two pillars to kill it easily. You can also use them to destroy the chariots in auriza hero grave without actually going through the trouble to actually find the pillar to send the last chariot to destroy the first two. And once destroyed the chariots don't come back👍.

RPGeenius
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If you have a warming stone in your quick slots and summon a mimic tear, he/she will use it to heal you.

kylestansbery
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The tipp with the holy based rune gain sounds more like the overkill mechanic from previous souls games where u get more runes if you kill an enemy with way to much dmg but not sure

marcokirchhoff
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The previous souls games had a mechanic where killing an enemy with enough excess damage in a single hit (for example, if the enemy has 1200 health and you do 1900 in one hit) would give you increased souls/runes. I believe that is also what is happening with the holy damage soul farming. Due to the weapon art dealing significant damage in one hit, it gives the increased modifier. I have now gotten to Journey 4, and due to the increased base health of the enemies I now no longer get the added bonus even when killing them with holy damage. I may be wrong obviously, but thought I would share in case anyone is doing more in depth testing!

cameronmcilquham
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the torch also reveals the invisible assassin enemies

superman
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You get more runes off enemies if you defeat them in one attack that does more damage then their health bar. You get around 20% more, and I think the attack has to do about 1.5x their health.

MasterfulPeon
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Sentry’s Torch literally has a passive ability built in that is meant to reveal anything hidden (assassins, illusory walls, etc.) it’s in the description.

kennycygeirt