Fluid Simulations for Beginners 💦 (Blender Tutorial)

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In this Blender tutorial I will show you how to create realistic fluid simulations for beginners. 💦 🌊

💦 Purchase the project files and support the channel:

● Mentioned in the Video:

● Timestamps:
0:00 Intro
1:25 3d Modeling
4:23 Adding the Fluid Objects
6:22 Adding Fluid Physics
7:50 Change Simulation Type
8:21 Fluid Mesh
9:18 Flow Behavior
10:24 Simulation Quality
11:34 Baking the Simulation
13:39 Pin the Bake Button
15:08 Simulation Speed
16:04 Objects Interact with Fluid
18:09 Control Amount of Fluid
20:18 Remove Fluid from Simulation
21:33 Simulation Field Weights
22:06 Changing the Gravity
23:08 Using Force Fields
28:21 Fluid Direction (Initial Velocity)
30:19 Fluid Thickness (Viscosity)
32:21 Setup the Final Simulation
35:28 Setup the Scene for Rendering
38:23 Lighting the Scene
41:24 Adding Materials
43:47 Basic Water Material
46:17 Render Settings
48:20 Video Editing
52:51 Closing

● Help support the channel:

🎶 Music credits:
The following music was used for this media project:
Music: Fromage by Steven OBrien
_________________________________________________________________________
● My Website Links:
#ryankingart #blendertutorial #blender
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Just want to say THANK YOU for all effort you put into this videos. they are extremely educational

nasimajosefi
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Pretty nice and complete as a begginer tutorial!

I would like to point out a few simple settings that will easily improve the result even more, if anyone wants to take it a bit further.

- On the domain, the "fractional obstacles" checkbox can improve the flow against diagonal obstacles and help with the water getting stuck in a stair pattern on the slope.
- In the "mesh" section of the domain, you can set the "upres factor" to 3 and get a much more detailed mesh for the same simulation.
- Still in the mesh section, you can check "use speed vectors". This will allow the fluid to have motion blur at render, which will make it a lot more realistic. The cache format needs to be set to "uni cache" for this to work.

etn
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Usually after I finish watching a 1hr tutorial video, I feel scared to start sth new, but when I watch this guy's videos, I feel like I already know what to do and how I wanna do it. That's how I learnt how to animate anything using his animation beginner tutorial. That right there is a rare gift.

prazo_
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Great tutorial, I just found 1 confusing thing. When the water goes thru the effector, you say that the solution is to increase Resolution Divisions. What helped in my case (I was doing my own scene, very large objects and a looot of water ;) but I wanted to learn about the fluids in Blender from your tut, which was great), was the Surface Thickness in the Effector settings. I had to set it to 0, 5 and it worked even with very low resolution divisions. Thanks anyway, great tutorial!

creative_pl
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This was great. Thanks. I think another really important tip for beginners is that fluid simulations work much better at large scale - even if you have a great graphics card. So if you are modeling something like a faucet, don't use real world scale or you will end up needing a resolution of 200-300+, it will take forever to bake, and you will still struggle with effectors not working properly (e.g. fluid through the mesh). If you scale everything up 5-10x you can work with lower resolution and get much better results. I've learned this the hard way.

capalmer
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If you want to set up a very small fluid source, set Flow as mesh plane with IsPlanar checked and resize it as much as possible, the effect will now depend only on ResolutionDivisions.
To reduce the fluid even more and give it more character, add to your FluidDomain a Displace Modifier with Strength eg -0.02 and after it a Subdivision Modifier to remove the resulting artifacts.
Remember that this sometimes breaks brush painting with Dynamic Paint.
Also, I had a case where I was using two separate fluid domains in one place and wanted to use them as a brush dynamic paint, but either one or the other didn't work, adding them to one collection and using the Brush Collection in dynamic paint options helped.

Sometimes it happens that when we attach Flow mesh to the armature, the fluid simulation will not work, you need to bake the Flow mesh movement and detach it from the armature.

llYukiokami
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Wow. As a beginner, I thought I had found so many good tutorials about Fluid. Then back to one of my favorite channels, I realized again why you have “King” in your name. It's great how precise and much more detailed you explain than others. Thanks for all your work!

PeterHeiri
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Idk why but love how he say "Shift + A" lol
Great tutorial man

ReiDaTecnologia
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The only guy I have found the most help

FunfettyYT
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I am a newbee with blender, I have learned most of your tutorial for material and it really helped me a lot. Thank you so much for everything you have done. 🥰🥰

thuyle
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I love your tutorials! They are very thourough and teach not only how to make the simulation but a bit more about why you're choosing certain options. Thank you for all the hard work you put in!

austeria
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Thank you for creating such a clear and clean explanation video

deepakdharsan
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This is a very fine tutorial. Ryan clearly puts a lot of work into the structure of his presentations.

tobystewart
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Finally a water simulation that has a reality gravity, not like slomo water stuff. But I hope in the future tutorial when you want to make a water simulation, just add motion blur whatever in post or in Blender native motion blur to add more realism water motion...

cg.man_aka_kevin
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Man.. they way you explain every common little step like we're kindergarteners on every video, despite some of them being pretty advanced.. I really appreciate it😆

IgorDz
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the box wrapping the mini scene drives me insane

LoganWallace-fp
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Highly Recommended. Thanks for the "deep dive" into fluid sim. This has helped me tremendously and would steer anyone who wants to learn blender here first. 🤘

Wesley-vo
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The force is strong with this one :) Can't wait to toy around with all this and so much more and especially integrate it into a complex simulation for most of my inventions (from al things architectural and urban + interior design, vehicles, clothing and footwear and practically all sorts of objects) And also, I'm quite curious what the 5000 series will be capable of :) Especially in your hands :) may the FORCE BE WITH YOU !

adriangabrielgramada
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Thank you so much for this lovely helpful tutorial...❤❤❤

sonu-jangir
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Oh my god, youre king in blender Tutorial

AlfariziChannel