Master Fluid Simulation in 4 Minutes | Blender Tutorial

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In this video I'll show you how to master blender fluid simulation. I'll show you everything about:
- liquid-collision, and how to fix, if the fluid collision is not working
- how to dial in the settings for the fluid emitter
- the domain settings for the preview & final simulation
and lastly I'll how you how you can add motion blur to the water

Chapters:
0:00 Intro
0:12 Liquid Collision
0:25 Water Emitter
0:48 Preview Domain Settings
1:10 Fixing Collision Issues
1:36 Outflow Objects
1:54 Final Domain Settings
2:24 Particles
2:49 Fixing Hardware Limits
3:28 Motion Blur
#blender #blender3d #blendertutorial #fluidsimulation
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I luv your background especially the corns and onions

tzusoo
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Yep, 70% a lot of people forgot to add the motion blur in any water simulation, that's also why looks so fake and unrealistic. But, luckily you reminded everyone! :D

cg.man_aka_kevin
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this was an action packed 4 minutes and i took notes. thank you fr, some pple take an hour to explain this lol

FlexFactor_vu
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Amazing! Straight to the point and super helpful! Earned yourself a new subscriber!

fredcastro
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2:46

There's a fourth option. It's to use external services like SheepIt to allow someone else's PC around the globe to render your project using their resources. In order to do that forst you need something that I call "community credit/priority(forgot the actual term)", which you get by letting people render their projects by using your resources. The more you have the higher priority your project will be and higher grade GPUs will be rendering your project, cutting down the time used to render.

chrisroy
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1:20 holy f I was looking for an hour to solve this problem. Turns out I downloaded object with flipped normals

maxkagukin
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why don't instructors ever show the screen with the settings for longer than

TheMingorie
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How can you set the particles now ? I just get a particle system called "spray+Foam+Bubbles" so i cant set these separately..

MrAkurvaeletbe
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Hi where do you add a cube for the particles

YamirkoSH
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Help please, when i press play particles are not falling down like a liquid instead they fly all over the screen in random directions.

Lapp
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when I turned on z and vector on viewlayer, the foam, bubbles, and spray is gone.. why does this happen?

SushiItzMe
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I have questions can pouring out water in the same simulation

Kamohelo
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Hi, I have a water simulation running 3 times in my project, but when I keyframe the domain to switch back on for the next waterfall, the left-over water from the previous sim comes back. I had to keyframe the "particle radius" between each simulation to "flush" the water out. Is that the correct method? Thank you.

DaveThompsonfairlifeall
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