Fun with WebGL 2.0 : 029 : Animating on a Bezier Splines Path

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Continuing our work on bezier splines, we now look at the bezier derivative that gives us the direction or tangent of a position sample. This allows us to use look rotation algorithm to set the correct rotation on our cube so it's forward direction is always at the direction its moving. We get to modify our path and watch the cube follow your changes in real time. Fun Stuff, indeed !

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