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Jump Over The Flagpole in Super Mario Bros (NES) - A Wild Glitch Appears! #shorts
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There are numerous ways to explore what's beyond the flagpole in Super Mario Bros, but I wanted to show you this one method that involves jumping above the top of the screen to land on a koopa.
In Super Mario Bros for the NES, you can jump over the flagpole in the very first stage of the game using a somewhat tricky glitch. The setup takes some precision, but this game is from like 1853 so by now everyone has a way to play it with savestates.
In level 1-1 stand on the top platform just beyond the level's second bottomless pit and slowly inch to the right until you see a turtle. What you want to do is jump up to the top left corner of the screen just as that turtle (koopa) falls into the bottomless pit. If you timed it just right, you will land on the koopa just once. You'll hear the sound effect and see your points increase as confirmation.
Now wait for the koopa to get back up. If he starts walking to the right, you're in business, baybee! Sometimes the koopa will walk to the left and that's not what you want. These first few steps can be really picky, so don't get discouraged if you can't get it to work right away. It probably took me a few dozen tries.
Anyway, walk with the koopa and keep him on the screen until you get toward the end of the level. What you need to do now is jump from the top of the stairs tower thing just as the koopa is in the right position so that you can bounce off of him by jumping above the top of the screen. For reference, I like to begin my jump just as the koopa is three-quarters of the way across that final green hill you'll see in the background before the flagpole.
But if you time the jump right, you can bounce on the koopa and Mario (or Luigi I guess) will go right over the flagpole.
For some reason, there is a hidden brick block right in front of the castle that you can stand on, but beyond that, there's really nothing to the right of the flagpole. You can run to the right until time expires, and all you will see is a looping background - or maybe your koopa friend if you were kind enough to wait for him.
But it's there, and you can, so give it a try!
What are some other weird tricks in old games you know about? I want to make more of these quick shorts, so leave a comment to suggest more glitches, Easter Eggs, and weird things!
#mario #supermariobros #shorts
In Super Mario Bros for the NES, you can jump over the flagpole in the very first stage of the game using a somewhat tricky glitch. The setup takes some precision, but this game is from like 1853 so by now everyone has a way to play it with savestates.
In level 1-1 stand on the top platform just beyond the level's second bottomless pit and slowly inch to the right until you see a turtle. What you want to do is jump up to the top left corner of the screen just as that turtle (koopa) falls into the bottomless pit. If you timed it just right, you will land on the koopa just once. You'll hear the sound effect and see your points increase as confirmation.
Now wait for the koopa to get back up. If he starts walking to the right, you're in business, baybee! Sometimes the koopa will walk to the left and that's not what you want. These first few steps can be really picky, so don't get discouraged if you can't get it to work right away. It probably took me a few dozen tries.
Anyway, walk with the koopa and keep him on the screen until you get toward the end of the level. What you need to do now is jump from the top of the stairs tower thing just as the koopa is in the right position so that you can bounce off of him by jumping above the top of the screen. For reference, I like to begin my jump just as the koopa is three-quarters of the way across that final green hill you'll see in the background before the flagpole.
But if you time the jump right, you can bounce on the koopa and Mario (or Luigi I guess) will go right over the flagpole.
For some reason, there is a hidden brick block right in front of the castle that you can stand on, but beyond that, there's really nothing to the right of the flagpole. You can run to the right until time expires, and all you will see is a looping background - or maybe your koopa friend if you were kind enough to wait for him.
But it's there, and you can, so give it a try!
What are some other weird tricks in old games you know about? I want to make more of these quick shorts, so leave a comment to suggest more glitches, Easter Eggs, and weird things!
#mario #supermariobros #shorts
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