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Blender - Metal Material Procedural Shader Method (Blender 2 8)
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This is my thought pattern on creating node based procedural shaders in Blender, or any 3D software like it. This layer-based buildup and break-up approach has worked for me countless times. 20 minutes here could revolutionize your understanding of nodes and quick shader construction. If you're there already, there could be some gold nuggets here for you as well. This works in EEVEE and Cycles.
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