An innocuous lantern in Assassin’s Creed

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This video was not supposed to go public, sorry. Got called into work today on my day off and I wasn’t able to get to a computer to delete it before it went live. So now here we are.

Edit// what happens is I make videos of really dumb ideas and then if they aren’t good I don’t publish them, but I always upload them so I can see how they “feel” next to my other content. So this one was supposed to just disappear into the abyss like the others but instead it leaked out because of a clerical error.

any_austin
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Comparing stepping on tomatoes while Skyrim NPCs just look at it to stepping on tomatoes with quantum physics while real life people just look at it is such a brilliant comparison.

orangesilver
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This is actually good content, I wish more people would be making videos with this old-school rough charm to it, ironically enough it also feels lively.

SuperSecretSunshine
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GTA IV is the opposite of this phenomenon and that's why it remains one of my all-time favorite games. In GTA IV it's entirely conceivable that you can: throw a soda can at a pedestrian, who runs to throw a punch at you, but his swing is too wide and hits another guy in the head, and they start to brawl, which causes two cops to get out of their car and hold them at gunpoint, so the first guy takes out a gun and shoots back, and then the gunfire spooks a passing motorist, who veers and strikes a propane can on the roadside, which explodes and kills three pedestrians, and a responding ambulance strikes and kills another fleeing pedestrian via terrible driving, and so on...

IntermissionForBunny
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consistently impressed by your ability to make engaging content out of things that nobody else has really put a notable amount of thought into while playing these games

invertin
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In Oblivion if you shoot an arrow into a well bucket the bucket will hang in favor of the side with the arrow because it now has that added weight. The blew my tiny little high school brain away.

taternuts
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In Assassin's Creed: Brotherhood, you can run into people eating an apple. They'll drop it and it'll bounce accordingly. Very cute little detail for an older game.

nothngsensible
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Physical whimsy: the signs in Ocarina of Time can be cut... but not only can they be cut, they pay attention to how you are cutting them and cut off the appropriate part of the sign at the appropriate angle.

rkr
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If Altair trips and falls a far distance, or if he's pushed off of a ledge by being attacked or failing an assassination, he will fall organically based off of the obstacles he faces in his descent. This typically occurs when he is pushed and his back hits a fence when he falls.

FakeFrenchMan
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As soon as I saw the lantern move I thought of the elder scrolls signs, I remember being obsessed in Oblivion back in the day that you could shoot signs with arrows and theyd swing from the momentum. Another weird one for me was cutting up the signs in Ocarina of Time, not only were they destructible which felt odd but different sword hits would cut them differently and theres just no reason for it at all which is kind of mind blowing.

jaredblondeau
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It's interesting you note this, because the "Director's Cut" of AC1, which is currently the version available on PC (Steam), actually does add objects that interact more with the physical environments. Market stands, or other such places in the world were given jugs/pots/jars which can be knocked over and broken by the player. I also think the pot carriers' pot interacts with the physics.

educherrypatty
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This is eerily similar to when I found out that ceiling lamps in Dishonored 2 had physics. They even cast dynamic shadows when you move them.

KIager
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There's an infamous glitch in AC2, during the Altair flashback section, there's a weirdly difficult section where you have to climb onto the beam of one of these lamps. To actually climb on top of it you have to do a parkour move that you literally don't have to do at any other point in the game which is why its so difficult. The glitch is that for some reason Altair can climb it in a way that breaks the physics of the lamp and it spins around the map at a high velocity. It's a weirdly common glitch that its suprising it wasn't patched.

curtiswatson
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I randomly got one of the employment stat videos recommended to me last week and I've been binging all your videos since. The combination of how niche the topics are paired with the level of detail you go into makes for a very interesting video.

JonPumpkinHead
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Great video! Love the possibility for a new series: unremarkable and odd physics in .... I've always found the ragdoll physics in the Dark Souls games pretty weird. Roll onto a body and it flops into the air like an empty plastic bag and gets stuck into your player model.

lordofblocks
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Back in the day we used to "warthog jump" or launch halo vehicles and ride them into space or strange places. But why? If you had just given me a jetpack or noclip, i would have never wanted to play the game in that strange way. The rules give us context for breaking and bending them.

zero.the.prototype
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In Jak and Daxter:The Precursor Legacy, Jak interacting with water actively changed his appearance. When i was like 5 and i couldn't get past the more difficult parts (again, 5), i'd just run around the sandbox and watch the ways Jak interacted with the world. My favorite was when he'd get even a little wet, his clothes would start dripping, and would take some time to dry. For a game that was a pioneer in open-world platforming, my favorite details were always in the water.

roseolivas
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Your ability to create engagement from the most pointless and unremarkable things is a national treasure and we thank you for your service.

kaponos
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the kind of hard hitting journalism that got me to subscribe to you to begin with

princeapoopoo
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This makes me recall the very first time I played Oblivion. Sitting in the jail cell and making that chain wiggle was just magical for me as a teen.

stevesketches