Further Explaining ULTRAKILL'S Pistol Problem...

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A lot of people miss understood my last ultrakill video and completely missed the point. In this video I discuss the topic and clarifying the points I was making in the previous video on the pistol problem of ultrakill...

Music used:
Null - Michael Wyckoff - Boneworks OST
Stickerbrush Symphony - Helynt/GameChops

HERE'S MY SOCIALS AND MERCH
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CHECK OUT MY AWESOME PLAYLISTS
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#ultrakill #newblood #indiegame
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So what do you think of this, do you agree or disagree, let me know!

SOCIALS AND MERCH

TheBeansprout
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The mayo video got a large ammount of dislikes because of the points he brings up. He keeps saying that you CAN run away with the charge pistol and not use anything else. Just because you CAN do something, doesn't make it hakita's fault. You can run away with the charge pistol, but it is very inneficent and a very good way to kill all enjoyment that you would have with ultrakill. The game does everything it can to get you to use different weapons without outright forcing you. Mayo keeps saying ultrakill would benefit from an ammo econemy. It absolutely would not. The one weapon with limited ammo, the nailgun, is hated by the community BECAUSE of its limited ammo. Also, why are you even bringing up the coins being difficult to use as a negative if you think that they should be hard to use?

agent
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Your point was very clear in the previous video. I strongly disagreed then and I still do. The Marksman is just one optional variant of the revolver, which you can buy from the store. You are never required to use it. You can use the piercer instead. The piercer is actually quite good, easier to use, and very reliable. One of, if not the best "default pistol" I've ever seen in an fps. Ultrakill does not have a pistol problem.

lonelyshpee
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Ultrakill's whole shtick is learning and perfecting your playstyle. The coins aren't at all supposed to be something that a casual player is immediately be able to use. They are supposed to be hard, yet incredibly rewarding.

dustpanman
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If the Marksman drove people away from using it then by that logic no one or atleast not alot of people would be using it. Also again Beansprout the reason why Mayo's videos got disliked(and rightfully so) was because not only was he doubling down on his take but he was also deflecting the criticism he got, and couple with the fact that he was hostile towards the Ultrakill community first(like wow if you get hostile towards a community first they become hostile back? totally shocking!) And that he painted the community as fanboys who can't take criticism, i'd say the dislikes on those videos were rightfully deserved.

ajax
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I think the Marksman Revolver works as a really nice, immediate skill check *and* early game reward in itself when compared to the default Piercer. I was already quite used to aiming well enough from DOOM Eternal and a variety of multiplayer shooters like TF2, so I was able to consistently hit my coins on my first playthrough even without knowing about how they inherit your momentum. It's a lovely option for those who already have the skills to utilise it effectively, or more importantly, those who put in the practice and eventually gain an affinity for it over time. One way to think about it is the idea that, although it's introduced to you so early in the game, it doesn't necessarily have to be used immediately. Kinda like when the dessert cart at a Yum Cha comes around before the regular food, but you wait/put the dessert to the side; of course, you’re more than welcome to eat that mango pudding before the main meals, but at the potential cost of ruining your experience!

As a funny side note, the start of my playthrough had me barely using the Piercer variant, since both revolvers have very similar damage outputs with their alt fires (the Piercer shot actually does more than a ricoshot), yet the coins were up more often. Of course, the determining factor for me was the fact that shooting your coins out of the air definitely feels more badass hahaha

EreNyn
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Mayo deserved it. He chose to play like ass and criticized the game about it, even though basically everything he said can be applied to doom eternal, a game he holds to the highest regard.

Leo-wxwv
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i get your point about the marksman being hard to use for new players but the game while encouraging you to use other weapons is NOT trying to force you to use it, every playstyle will be viable to the player which shows the vision of Hakita for good game design - play however you want, find your playstyle and go nuts

aight
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I don't get this 'First Time Player' Argument Still. If a game has very deep mechanics that need to be learned then that just means it's a very complex game. Look at DOOM Eternal's Enemies For Example, on my first playthrough I got my ass kicked because I didn't know how to deal with them but after I learned the game on a 2nd & 3rd Playthrough I was Learning More & More Effective Strategies. Same thing for Weapon Swap Combos I sucked at it but again after 2-3 Playthroughs I started getting the Hang of it. Does this Mean DOOM Eternal has a Weapon & Enemy Problem? Or is it just a Skill Issue?

dankmemer
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You could say the same thing about doom eternal. It's very hard to juggle all of your equipment as a new player. Flame belch, ice bomb, grenades, quickswapping, bloodpunch etc. ID software did not remove any of these feature nor did they make them easier to use. Same goes here. If you want to use the coin pistol, practice. This might sound harsh, but I don't care if you're a new player. Everyone starts as a beginner. The more you use it, the better you get at it. Everyone in the Ultrakill community was once a beginner at the game

covjeksirena
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i disagree with some of these points
1. not every new player is going to play ultrakill for their first game (very unlikely) and I doubt it would be hard for them to learn the marksman
2. Basically you said people don't use the marksman because of skill issue. There is no problem with people being bad, that doesn't mean there is a problem with the gun
3. mayo's videos got disliked a lot because his opinions are straight garbage sometimes
anyways i dont have a problem with you or this video or mayo i just wanted to state my opinion i guess but i really do not think ultrakill has a pistol problem. lol

schmoogleborf
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Mayo antagonized the ultrakill fanbase before anything was even done to him and that's why he received backlash for his lukewarm takes that sounded like Doom Eternal fanboying.

I truly think that this comes down to trusting newer players a bit more and assuming they have more intelligence. People will easily recognize Ultrakill's replay value and why learning all the weapons and mechanics is important. We as a community have criticized ultrakill extensively over the years and that is why it is in such a good state now, so I don't think this boils down to us not taking criticism. We simply see the game in a different light than Mayo and his criticisms simply weren't it, he was not spitting any sort of facts. It was all hypocritical nonsense that had no base aside from "I chose not to engage with the games mechanics because I could and the game didn't force me to play it in a certain way."

That's a strength of Ultrakill. You don't have to use the Marksman, you can play it however you like. There's literally an assist option for Auto Aim, you don't have to be an omega sweatlord violence difficulty P rank master. That kind of play is just simply a result you get when you experiment with the game and try to improve on your own, it looks cool and the style meter is a constant supplier of dopamine.

RiskOfRayne
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But the coin MOVES INTO YOUR CROSSHAIR you don't have to do anything. Just keep moving in the same direction that you were and just click.

Wylie
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So, you didn’t want to learn how to use the coin, and you gave up on using it.

How is that ULTRAKILL’s fault?

You don’t have to use it, no one is telling you to and not even the game is really forcing you to. But your unwillingness to even try is your fault as a player, not the fault of the developer, so it’s unfair to blame the developer for a choice you made.

You gave up on the coin. Not Hakita. You. It’s not reasonable to project your lack of motivation into the developer and pass that as legitimate criticism.

bumblegoot
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“I wasn’t complaining about the Marksman because it was too hard.” Literally in your previous video, you claimed that when you used the Marksman, you would constantly die, which made you resort to using the Piercer instead. This blatantly contradicts what you said in your previous video since you claimed to be using the weapon just fine. That comes off as switching the goal post. Which one is it? Do you keep dying from using the Marksman, or can you use it just fine?
“The Marksman is too difficult for new players to use.” *That’s literally why I suggested that you should practice.* Your biggest point in the previous video is that you struggled using the Marksman, and that you would keep dying from it, so by practicing with that weapon, you would _die less._ Nothing is stopping a "first time player" from mastering a weapon they don't understand. You also mention that the Marksman will pull away a lot of new players because of how complicated it is. That’s subjective at best, because new players may also see how complicated the weapon is, and then try to practice with it to see how incredibly effective it is. It entirely depends on a player’s motivation for them to go out of their way to learn this weapon.
You also fail to see why Ultrakill players are making a big fuss out of Mayo’s Ultrakill Review to begin with:
Mayo isn’t being blindly hated for saying the game is bad, he’s being criticized for missing the point on what the game’s all about: Style and Fun. It doesn’t follow the design philosophy of “Games need to push you into their systems through challenge, ” it follows the philosophy of *“Do what we think is the most fun way to play.”* It’s also the fact that Mayo was very antagonistic towards the Ultrakill fanbase. He shows hostility, and he gets hostility. He even blatantly admitted to it in his response towards the drama. Do not portray it as if Mayo is the victim, he admitted to being the one stirring up the drama, he needs to blame no one but himself.

Netherless_YT
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again that's a git gud moment
If people disagree with you they will dislike the video, and under the mayo was talking shit about a inexistent problem and pissing on the game community because they criticised his nonsensical takes about the games desing. There is no pistol problem, just a skill issue.

ashleylust
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the entire purpose of the marksman is to learn and adapt...

Hydra-House-Lizard
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Personally I don't think that the marksman being a hard to use weapon is a big problem. I'm a very new ultrakill player (just got the game a few days ago :D) and I also feel like the marksman is very hard to use. However I don't see it as a problem due to the already massive amount of options you have apart from it to deal damage. You're not forced to use it and there's always other options to do what you want to do (charge pistol (can use regular fire and charge shot (ALSO has an alternate form unlocked in limbo), two shotgun variants (with two different abilities AND projectile boosting and quickdrawing), two nailgun variants (both of which compliment eachother very well and they're very easy to use), three railgun variants (which are essentially three different versions of the same weapon but still), parries, ground slams, knuckleblaster, just punching them lmao) which are all unlocked fairly early into the game. I didn't feel like I was forced to use it because the game already gave me so many other fun options to deal damage. To be honest I feel like this whole ultrakill fans vs people who dislike ultrakill is both sides just refusing to accept eachother's points.

tl;dr a new player doesn't need to use the marksman because there's a bunch of other fun tools available

xunnex.
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I think this is the only time where "skill issue" is actually a good counter argument to this lmao

Ultrakrill
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Mayo's videos were disliked because he wants hakita to punish people for playing the "wrong" way instead of encouraging creative movement and attacks like it does now. when the collective fanbase pointed out that encouraging the "right" way to play instead of punishing the "wrong" is good game design, mayo doubled down on his terrible opinions.

another thing I'd like to point out about mayo's videos is he said it is "too easy" to get through the prelude with just the charger pistol. the prelude is quite literally the tutorial, it's supposed to be easy.

nobodyaskedfortwitterhandles