6 STEPS to make a TOP DOWN SHOOTER Game | Unity 2023 Tutorial

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In this Unity tutorial, we will make a top down shooter style game in just 6 simple steps:

0:00 - Intro
0:52 - STEP 1: How to make a player controller
06:49 - STEP 2: Weapon rotation / weapon aiming
11:43 - STEP 3: Shooting
17:24 - STEP 4: Enemies
20:37 - STEP 5: Wave Spawner
25:32 - STEP 6: Damage Systems

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Really hope you guys succeed on this channel, I will try to support you as much as i can. Good luck!

HawaHawa-Dev
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you made a perfect tutorial for beginner of Unity, thank you so much for this!!

hoango
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Amazing! This is exactly what I needed, keep doing what you're doing!

MasonWolf
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Looking forward to hearing back from you regarding your courses.

rogercotton
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Love that you are making a new channel specifically for making Thank you!!!!

colelanger
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I love the fact that you make tutorials but an ultimate introduction to the code language of Unity

MasterMINDinventory
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Good luck! Ill listen in as the 85th subscriber

markcolac
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Thanks bro, goodluck with your new channel, i love your old channel too btw

michaeljustinw
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The course is too expensive for me, but its awesome that you are creating free tutorials for us broke people. Kepp doing what you do!

bendynotbend
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This was pretty cool, keep up the good work. Thanks!

ITAngel
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Hello noa and Liam you are my inspiration for than 4years now

Happily 376th around Subscriber

deveshsingh
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In the middle of the Jr Programmer Path I had to come up with my own project. I had a sphere firing capsule projectiles, destroying the enemy cubes, but as soon as I had the spawnmanager up, the player started disappearing as soon as I launched a projectile.
Why is your weapon attached like that? Mine is orbiting around the player when I move the player but thats it -.- already tired of this BS:

LaserGadgets
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Continue.This channel will be successful.

bemitoo
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Awsome, love the art style. Made me get a drawing tablet and to try to make my own game art.

Was just thinking if you would ever update your udemy courses (the unity code parts) and this is basically that.


Me: Oh I need to stop spending money on unity stuff...
Also me: Oooh a new course by BTP.

HansChristian-bjpt
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For anyone using the mouse tracker on a different project, you can’t change the tag of the main camera or it won’t work

carterwalsh
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Nice vid! I'd recommend using the new input system though!

KHodow
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I can't download this project files any one help me

pathamuthub
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I am having an error at the part where you make the enemy move towards the player.
"The type or namespace 'PlayerController' could not be found (are you missing a using directive or an assembly reference?)"
But I have checked many times and there is not a spelling error and my Player has the PlayerController script attached to it.
Why is this happening?

superturtle
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I'm waiting for your 3d game post processing video

pathamuthub
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From perspective of a real gamedev. I would not use transform.position to move anything. I would use rigidbody, so you have collisions in game, otherwise the player or enemy can go through walls and any objects. Second. I would not make a thousand spawnpoints manually but a simple check whats the outer most coordinate of every age and then spawn randomly between your minimum XY and maximum XY coordinates. that way its much more dynamically. then...the video is 6 months old. we have the new input system for years now. it should not be taught the old input system. they sell a course for 697 dollar and this video is like a showcase of what they teach. and what they teach here is super bad. so i would probably not buy the course.

FortbloxNET